Sprint is a game library built in Lowerdash 0.6 with a component based architecture and an easy to use framework to give programmers a head-start on their games.
I've been rambling in chat about this forever, and I figured it was time for a public release.
This release is very much a prototype!
For now, this should serve more as a sample of what Lowerdash can do and as a preview for future, more useable feature-oriented releases.
In this release:
- Connect related managed components by an ID number
- Basic game state machine
- Entities can be synched to update with a state or the main game loop
- Camera panning and follow
- Bouncy ball physics as a component
Next
- Scrolling background
- Specialized Entity for Sprites and their related Components
- Grid-based physics component (stacks with free-floating physics for wall collisions)
- More core Game abstractions for games that don't always update in a loop
Instructions:
The download comes with a sample/test setup.
There are 3 runnable PRGs:
- -BUILD.PRG - Build a compiled game.
- -MYGAME.PRG - Run a compiled game.
- -TEST.PRG - Run the game without compiling
There are 2 files with custom modules for the sample:
- .HAKASE - A basic entity class Hakase and two subclasses - player and zombie
- .MYGAME - A set of game states including a title screen, debug menu using the UI package, and a "level"
In Progress:
Sprint: The Game Library: The Reference
Notes:
I would love hear you guys' feedback!
This project covers a whole lot more than what my game uses. One of the things I struggle with is honing in on the use cases, and I hope to hear the ones you guys want focus on!
The download comes with an updated Lowerdash 0.6 that will be released separately soon.
(side-note, why I had the manual up for months: I haven't been able to work as much on SmileBasic in the last few weeks as I have previously due to some challenges at work.)