Spooky Maze (Raycaster)
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calc84maniacCreated:
Download:QK4N3PZFVersion:0.5.00Size:42 KB
Happy Halloween! It's time for a raycaster game! This is a survival game filled with skellingtons, explosions, and of course, cats. Find the key and escape the maze, and if you rescue a cat you may get a reward... but watch your back! You never know what may be lurking in the shadows...
I'm actually working on something like that. At the very most, you could probably get the quality of DOOM 1993. All you have to do is apply perspective to sprite slices. It could have true z-axis support. I am not promising anything, though.
Replying to:Simeon
The ceiling update is coming soon! Can't wait
https://miiverse.nintendo.net/posts/AYMHAAADAAB2V0ftgMJZSg
*never came out*
Hey calc, I saw your Twitter post showing Spooky Maze being ported to SB4.
Where are the c e l i n g s, calc?
W h e r e a r e t h e c e l i n g s ?
I was just messing around with this, and then I realized looking up/down affected the bomb's projectory. Neato, but then I tried seeing what would happen if I threw it higher than the wall. I expected it to bounce off like there was a taller invisible wall because, raycasting, but it went over and killed a cat. So then I tried throwing it ON the wall, by aligning myself with a strip of wall. I expected it to clip onto one of the sides, but NOPE, it went ON the wall.
I'm pretty impressed by the fact that you took the time to add that, despite the fact that most people wouldn't even bother trying. Let alone make look9ng up and down affect the bombs trajectory.
Must've been a manual fix for Virtual Buffalo.