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Spooky Boss Fight

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JosiahCreated:
Download:CJDV43C4
Version:ver 0.3Size:
My Halloween/Horror Programming Contest entry This is an unfinished project I started for the contest and has only a limited amount of content because of it being unfinished. Please try it out and have some fun with it. I hope you enjoy!! NOTE- Originally planned multiplayer had to be scrapped because of limited amount of time before the contest deadline.

Instructions:

Buttons-- B- Jump Y- Dash the direction you are facing L- Swing sword left when on the ground R- Swing sword right when on the ground L+R- Point sword downward when in the air CirclePad- Walk

this is areaaly good gane ever if it was not finished. Great job on making this.

i killed first hand. cant get further no ai for other hand and pumpkin yet but fun.

Replying to:rando
i killed first hand. cant get further no ai for other hand and pumpkin yet but fun.
He said that it is currently unfinished.

Replying to:rando
i killed first hand. cant get further no ai for other hand and pumpkin yet but fun.
i know i clearly stated that there was no ai yet of what i knew.

Thanks you guy's. I wasn't able to finish the game because of my late start but I will probably finish it in the future. Quick questions Did you like the first hand's AI? If you did then what was your favorite attack. If you did not like it, what was bad about it? Also if you find any bug or things that need to be smoothed out please let me know. One more thing, if you have anything you would like to be added or an idea for an attack then please tell me. I am always open to suggestions :)

Replying to:rando
i killed first hand. cant get further no ai for other hand and pumpkin yet but fun.
*Shrugs*

Replying to:Josiah
Thanks you guy's. I wasn't able to finish the game because of my late start but I will probably finish it in the future. Quick questions Did you like the first hand's AI? If you did then what was your favorite attack. If you did not like it, what was bad about it? Also if you find any bug or things that need to be smoothed out please let me know. One more thing, if you have anything you would like to be added or an idea for an attack then please tell me. I am always open to suggestions :)
i really liked the one where it clapped down onto the ground and it was really hard to dodge until you found the y button. you should probably give it more health it was kinda easy after i got used to controls. you should also make it hurt you when you touch the edges, and make a move where it kinda shoves you into the walls. hope this isnt too much stuff and you DONT have to do all of it. its just what i think might be cool to add. but yeah i really enjoyed this its going to be great when its finished!

You can beat it easily by just holding down L or R and standing in one spot.

Replying to:Josiah
Thanks you guy's. I wasn't able to finish the game because of my late start but I will probably finish it in the future. Quick questions Did you like the first hand's AI? If you did then what was your favorite attack. If you did not like it, what was bad about it? Also if you find any bug or things that need to be smoothed out please let me know. One more thing, if you have anything you would like to be added or an idea for an attack then please tell me. I am always open to suggestions :)
What variable setup did you use for the jump? Cause I have no idea what to do on that bit.

Replying to:12Me21
You can beat it easily by just holding down L or R and standing in one spot.
This is true, 12Me21. I as hoping nobody would notice this until I release a fix that made a few changes to that whole concept of "stay slashing." I'll try to fix this now that I have some time.

@random_guy, great idea on the wall shove attack. I like the idea and will try to add it. Could you expound more on the area that you said it doesn't hurt you when you touch the edges? Is it the edge of the hand, as in a better Sprite collision or the edge of the arena? @JacboyX, I used my common dec y/inc gravity code. It goes something like this If jump==false && (button(2) and #b) then jump=true;G=0 If jump==true then y=y-5+G;inc G,.16 If jump==true && y>220 then y=220;G=0;jump=false You put that in your character control loop and insert the variables into spofs ( such as-- Spofs 0,x,y ) correctly and it should work out. Feel free to use it if you want! Also, thanks! You guys have been amazing!

Replying to:12Me21
You can beat it easily by just holding down L or R and standing in one spot.
Try this:
IF BUTTON(2)=='BUTTON#
THEN 'ACTION PROGRAMMING'
From there you should be able to remove the rapid slashing. BTW the two lines are two parts of one.

Replying to:Josiah
@random_guy, great idea on the wall shove attack. I like the idea and will try to add it. Could you expound more on the area that you said it doesn't hurt you when you touch the edges? Is it the edge of the hand, as in a better Sprite collision or the edge of the arena? @JacboyX, I used my common dec y/inc gravity code. It goes something like this If jump==false && (button(2) and #b) then jump=true;G=0 If jump==true then y=y-5+G;inc G,.16 If jump==true && y>220 then y=220;G=0;jump=false You put that in your character control loop and insert the variables into spofs ( such as-- Spofs 0,x,y ) correctly and it should work out. Feel free to use it if you want! Also, thanks! You guys have been amazing!
i sayed i want it to hurt you when you touch the edge pf the arena, if you didnt understand that

Replying to:SwanBot
this is areaaly good gane ever if it was not finished. Great job on making this.
gane

Replying to:SwanBot
this is areaaly good gane ever if it was not finished. Great job on making this.
#phone probs so many errors in there EDIT*this is already a great game even if it was not finished.

Replying to:SwanBot
this is areaaly good gane ever if it was not finished. Great job on making this.
dasonicmario stop making fun of people please? maybe just notify them of the typo in a pm to not embarrass them?