I wasn't sure of a more succinct way to to put this, but uhh.
Doing that, and moving the parent around with the background, verses using something like
CamX=PlayerX-HalfScreenX CamY=PlayerY-HalfScreenY FOR CNT=SPMIN to SPMAX SPOFS CNT,SPX-CamX,SPY-CamY NEXTOr in my case, I'm experimenting with using SPFUNC to handle all sprite related things, which means calculating and offsetting each sprite one after the other, rather than calculating all at once then offsetting all at once like above, SPLINKing being the only I can think of getting accurate results. Would it be better, or worse in the long run?