One problem with SB: speed. SB lacks speed. In this "tutorial" i will show you ways to make your code faster/more efficient
One example
Here is one example:
DIM MAP[100,100]
FOR I = 0 TO 99
FOR J=0 TO 99
MAP[I,J] = RND(100)
NEXT
NEXT
or you can do this:
DIM MAP[100,100]
FOR CNT = 0 TO 99*99
I = FLOOR(CNT/99)
J = CNT MOD 99
MAP[I,J]=RND(100)
NEXT
the reason why it is faster is because it is slower to make nested loops
DON'T BE LAZY!
instead of this:
FOR I = 0 TO 20
PRINT I
NEXT
do this:
PRINT 1
PRINT 2
PRINT 3
PRINT 4
PRINT 5
PRINT 6
PRINT 7
PRINT 8
PRINT 9
PRINT 10
PRINT 11
PRINT 12
PRINT 13
PRINT 14
PRINT 15
PRINT 16
PRINT 17
PRINT 18
PRINT 19
PRINT 20
another method
if you have a main loop(a game, for example)
and you want to update the map inside of it, do this:
DIM MAP[W,H]
VAR I,J
WHILE 1
'code and all that
INC I
IF J == H-1 && I==W-1 THEN I = 0 : J = 0
IF I==W-1 THEN INC J:I=0
DOSOMETHING I,J'do something to the map, like set it as an empty tile for BG
WEND
this method is going to update the map slowly, but it will not cause the main loop to have a low FPS
Use VSYNC conditionally
WHILE 1
M=MILLISEC
IF B THEN CLS'AND OTHER STUFF
B=!B
'DO SOMETHING
IF MILLISEC-M>30.3030303 THEN VSYNC'30.3030303 milliseconds is 30 FPS. if fps is greater than 30,VSYNC to slow it down a bit
WEND
I will add more later