Realm Development Thread
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the_squat1115Created:
Maybe you can diff against my version. I did add an extra BGTABLE entry for the bottom row, you seemed to be missing that. I also added some extra data for the last row of MAP$. I also changed one of the sprite definitions (#2) origin Y to make things easier for myself, and recalculated the position to match too. I am missing some code between lines 28 and 33 too. Oh, and I commented out the GRP load as I don't have it. You should leave that one as you have it. You also might have been missing the data label, I added one.
I am typing this manually so there may be missing data or type-o's.
ACLS SPDEF 0, 8, 11, 80, 100, 16, 0 'Title screen (Early, Unused) SPDEF 1, 88, 19, 21, 42, 29, 0 'Chris (Idle Sprite) SPDEF 2, 0, 56, 94, 39, 0, 0, 'Title Screen (New, Used) 'Doesn't work...? Maybe BGSCREEN 0, 127, 127 'Data variables DIM BGTABLE[9] -- <-- Now 9 entries DIM MAP$[13] 'Misc Variables VAR I#, J# VAR NS VAR x = (400 - (94 * 2)) / 2, Y = ((13 * 16) - (39 * 2)) / 2 LOAD "GRP4:SP.GRP", 0 SPSET 2 OUT NS SPOFS NS, 80, 240 SPSCALE NS, 2, 2 LOCATE 17, 27 'Moved this down a few lines. PRINT "PRESS [A] BUTTON!"; 'Added a semicolon so you don't get a new line at the end. Real thing has the correct A button symbol. DEF MAPREAD V1 'Read map data RESTORE "@MAP_0" + STR$(V1) FOR I# = 0 TO LEN(BGTABLE) - 1 READ BGTABLE[I#] NEXT FOR I# = 0 to LEN(MAP$) - 1 READ MAP$[I#] NEXT END DEF MAPRENDER FOR I# = 0 TO LEN(MAP$) - 1 FOR J# = 0 TO LEN(MAP$[I#]) - 1 BGPUT 0, j#, I#, BGTABLE[(ASC(MID$(MAP$[I#], J#, 1))) - 48] '48 = 0 in ASCII NEXT NEXT END @MAP_01 'Might have been missing this? DATA 0 '0 DATA 291 '1 DATA 291 + #BGROT90 '2 DATA 292 '3 DATA 292 + #BGROT90 + #BGREVV '4 DATA 292 + #BGROT90 '5 DATA 291 + #BGROT270 '6 DATA 291 + #BGROT270 + #BGREVV '7 DATA 292 + #BGREVV '8 DATA "133333333333333333333333333332" DATA "400000000000000000000000000005" DATA "400000000000000000000000000005" DATA "400000000000000000000000000005" DATA "400000000000000000000000000005" DATA "400000000000000000000000000005" DATA "400000000000000000000000000005" DATA "400000000000000000000000000005" DATA "400000000000000000000000000005" DATA "400000000000000000000000000005" DATA "400000000000000000000000000005" DATA "400000000000000000000000000005" DATA "688888888888888888888888888887" '8 is the new one I added MAPREAD 1 MAPRENDER 1 WHILE 1 SPOFS NS, X, Y B = BUTTON(0) IF (B AND #A) != 0 THEN BREAK ENDIF IF (B AND #UP) != 0 THEN Y = MAX(16, Y - 1) ENDIF IF (B AND #DOWN) != 0 THEN Y = MIN((13 * 16) - 16 - (39 * 2), Y + 1) ENDIF IF (B AND #LEFT) != 0 THEN X = MAX(16, X - 1) ENDIF IF (B AND #RIGHT) != 0 THEN X = MIN(400 - 16 - (94 * 2), X + 1) ENDIF VSYNC WENDSurprisingly I only had problem on your bgput line when I tried adding a table entry you didn't have for the bottom row border. The code I posted above appears to work on my 3DS, but I am probably missing a bunch of stuff.
UPDATE BOIS!
It's been a while since I post an update on the thread, but...
ITS ALIVE!!!
Also updated the idle sprite of Chris (yes, finally changed the name)
HELP NEEDED
Well, I need a sprite editor for the game (because I've been trying to make Chris' left/right walking sprites, but look ugly) and need boss designers... So if you want to became a sprite editor, ask me! (Please someone ask...)
I could do boss design, but probably not Chris walking.It's ok, you are free for development?
I mean if you want to joinwdym am I free?I could do boss design, but probably not Chris walking.It's ok, you are free for development?
Oh ok
(Thanks for the help!)
UPDATE:
Made a lot much simpler Chris' sprites to avoid difficulty while drawing the sprites for other enemies, bosses, etc. (I used the first Chris' sprite which can be seen on the front page as a base for drawing other sprites that, will probably be never included in the final game as I had never taken a screenshot of them), also made the change to make more flexibility on the sprites as I'm using these sprites as a base, but don't worry! Some of the complex sprites will remain in the final game AS dialogue icons.
NOTE: The second image is using the size 4, to avoid confusions. First one is using the size 8.
NEWS:
Well, I can make more variations of the realms of the game (thats why the game is called Realm), the game is supposed to have multiple lands and dimensions, but I want you to give me feedback so I can make the game as much enjoyable as possible.
[poll=p709][/poll]
Why anyone is voting? The poll is going to close!
NEWS: Well, I can make more variations of the realms of the game (thats why the game is called Realm), the game is supposed to have multiple lands and dimensions, but I want you to give me feedback so I can make the game as much enjoyable as possible. [poll=p709][/poll] Why anyone is voting? The poll is going to close!How about a binary realm? Or a ghost realm? Sorry just trying to spread creative thoughts
If you want you can be our creative director.NEWS: Well, I can make more variations of the realms of the game (thats why the game is called Realm), the game is supposed to have multiple lands and dimensions, but I want you to give me feedback so I can make the game as much enjoyable as possible. [poll=p709][/poll] Why anyone is voting? The poll is going to close!How about a binary realm? Or a ghost realm? Sorry just trying to spread creative thoughts
Anything else you'd need from me?
Anything else you'd need from me?Hmmm... Are you on a development team of any other game? You can join if you want, it's a question, not an obligation. I have no ideas left so thats why I need a creative director (I sometimes run out of ideas on the big library of my mind)
I'm not in any other development team, last time I checked. What do you need ideas for currently?Anything else you'd need from me?Hmmm... Are you on a development team of any other game? You can join if you want, it's a question, not an obligation. I have no ideas left so thats why I need a creative director (I sometimes run out of ideas on the big library of my mind)
Story, personality (like undertale), battle system originality (something revolutionary to RPGs)... I know this may be too much for you and to make a game in SB... But I got inspired when I tried SmileBasic's largest RPG yet (Magic Story) and I said myself "I think I could do the same, but better." so thats why I need a creative director. Like you did with the logo, make something creative, inspiring, something that would make the game as much enjoyable as possible.
I've been also working on a battle system demo for Realm but still I don't have the level to do it.
Time, brainstorming. That's all I need. Give me some time to brainstorm. Hopefully something will come up in my mind soon.