Into background tiles/invisible sprites so that is has collision.
How would I set this up? Would I just create an array like:
'Setting up map array, it has 7 rows, each with different chr's 'Think of the "=" symbols as the blocks in the alternate keyboard DIM MAP$[8] MAP$[0] = "==========" MAP$[1] = "= +====+ =" MAP$[2] = "= ====== =" ... 'and so on until... MAP$[7] = "=========="So, would I have to read the individual characters in the string, and if it reads a certain character, it would place a certain "block" of bg/sprite tiles in a set of start and end coordinates; Or would I just have to make a bigger map so that one character represents one bg/sp tile? Like:
FOR I = 0 TO 7 READ MAP$[8] 'check for certain characters using string commands 'and display sprites/bg tiles according to those 'ASCII characters NEXTOr do you have your own way of doing that you could show? I know I could use a FOR loop, READ, and String commands to attempt to start this, but I'm not that great with String commands, but i'll learn them. So If I got the character to bg/sprite conversion to work, would I then have to just set up collision like I normally would? Thanks in advance for answering and/or reading.