WOAH. Amazing.
I love the moving platform especially!! Its something i rarely see working well in SB games, but this one worked great.
You probably know this but the collision can be a bit glitchy, i went a little farther into a wall then supposed to one time but no game breaking stuff i found. when you die in lava though, I found it a bit annoying to restart the whole thing, maybe as a suggestion you can make the guy just respawn.
Oh and one last thing, (and this is just a personal preference) but the main characters animation seemed a little bit small. I could barely tell he was animating.
Other then that I loved this, YESSSS FOR MAKING CIRCLE PAD SUPPORT!!!!!
9/10
Replying to:SwanBotWOAH. Amazing.
I love the moving platform especially!! Its something i rarely see working well in SB games, but this one worked great.
You probably know this but the collision can be a bit glitchy, i went a little farther into a wall then supposed to one time but no game breaking stuff i found. when you die in lava though, I found it a bit annoying to restart the whole thing, maybe as a suggestion you can make the guy just respawn.
Oh and one last thing, (and this is just a personal preference) but the main characters animation seemed a little bit small. I could barely tell he was animating.
Other then that I loved this, YESSSS FOR MAKING CIRCLE PAD SUPPORT!!!!!
9/10
Thanks! It's nice to know someone loved it.
The collision only checks 1 pixel on each side. I'll figure out a way to polish it up. As for going through walls, I forgot to check if the player is touching a wall on the moving platform.
The player is supposed to restart the room when they die, as an extra challenge. In the full version, there will be a choice to go back to the entrance or end the game.
I'll make sure to revamp the animations later.
Once again, thanks. I'll use your feedback to make the full game more enjoyable.
Replying to:SwanBotWOAH. Amazing.
I love the moving platform especially!! Its something i rarely see working well in SB games, but this one worked great.
You probably know this but the collision can be a bit glitchy, i went a little farther into a wall then supposed to one time but no game breaking stuff i found. when you die in lava though, I found it a bit annoying to restart the whole thing, maybe as a suggestion you can make the guy just respawn.
Oh and one last thing, (and this is just a personal preference) but the main characters animation seemed a little bit small. I could barely tell he was animating.
Other then that I loved this, YESSSS FOR MAKING CIRCLE PAD SUPPORT!!!!!
9/10
sure NP. Good luck on making this!
The intro somehow reminds me of Fishhead, if you know what i'm talking about. Anyways, great game! but i see there are some bugs with collision but you probably already know that.
Replying to:ChaseCZThe intro somehow reminds me of Fishhead, if you know what i'm talking about. Anyways, great game! but i see there are some bugs with collision but you probably already know that.
The intro is actually based on the intro in Luigi's Mansion.
that's what i'm thinking!
I like it. But I'm wondering why you use 2 separate sprites facing the other direction...
Also, nice that you put some sprites in the demo that don't appear there normally.
10/10
Replying to:CyberYoshi64I like it. But I'm wondering why you use 2 separate sprites facing the other direction...
Also, nice that you put some sprites in the demo that don't appear there normally.
10/10
It's to keep him left-handed. If the sprite flipped, he'd appear right-handed. That, and I don't know how to flip sprites.
Replying to:CyberYoshi64I like it. But I'm wondering why you use 2 separate sprites facing the other direction...
Also, nice that you put some sprites in the demo that don't appear there normally.
10/10
character sprites automatically have a flipped variant right after the front-facing sprite
is this some scribblenauts thing
No, it's more of a Metroidvania. I'm working on a new name.