A few good games here. I might be biased, though. http://agameaweek.com/3ds
(Off-topic) I just installed homebrew on my 3DS for the first time
HTV04Created:
So, I (finally) decided to install CFW on my New 3DS XL.
I followed this guide, if anyone's curious: https://3ds.hacks.guide/
I wanted to get people's opinions on what I should do now. I was planning on installing RetroArch to play some classic games, but what else should I do or install?
RetroArch is amazing, that's all I have to sayHmm... I haven't even thought of getting stuff like this even though I've hacked my 3DS since 4 months or so... Damn...
I think that's it. What settings should I use? I feel like I shouldn't mess with the "dimension length" setting, but idk In another words, what settings would be equivalent to transferring an "unknown" file (saved as DAT by default) using PetitModem? Do I need to make any changes to TXT files at all, or does SBFM handle that for me?There is a site written by 12Me21 (forgot link it's in their GitHub) to which you can upload images/text/etc and get a SBFM/FBI compatible file to copy it raw. SBFM won't do any conversion for DAT/GRP files.This?
Okay what do I put for dimension lengths when transferring a binary file I'm so confused And what's compression used for? Should I keep it checked?The dimension settings tell it how large the array is (for DAT files only) the page should pick the correct dimension settings automatically when you select a file. (you just have to pick DAT for the filetype) Since SB uses 32 bit integers, there will be 4 bytes per item in the array when you load the file, so the array length should be ceil(<size of file in bytes>/4) SB files have a secret compression option that is never used except for the builtin sprite sheet files. There's no reason not to enable it since it reduces file size a lot and doesn't really affect load times I think.
To test out SBFM, I extracted two PoC 99 Bottles of Beer demos I made. I also uploaded them to a GitHub repo because why not: https://github.com/HTV04/SB-99_BOTTLES
One final question: how does SBFM extract DAT files compared to SBFM? If I sent over a .PZG file, what settings should I choose in order to make it readable for the LZSS decompressor?