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Might make SBS readonly: thread

Need help with collisions with spawn objects SB 3ds

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ninja12Created:
Hello Im trying to get a working combat system going. I was able to have my player hit an enemy with an hp spvar with a spawned hit box sprite, after 4 hits he's defeated but I since changed the code to spawn an enemy at startup using Def. and the spawned hit box is also added using a Def. but now the enemy is not sensing the collision from the hit box. Any help would be appreciated thanks

Can you post a key to the program?

Thanks for the reply, but I figured it out. I had to rewrite the code and work on the collision. A question though. I have a Def that handles the hit damage now when the hp reaches 0 and the enemy needs to be cleared after few seconds. Should I have a separate def function, to handle that? Thanks

Well, personally, I like to create functions that serve unique objectives. Like, one function for spawning enemies, one function for handling damage dealt against enemies, one function for killing/despawning enemies, and so on. I wouldn't say there's a rule of thumb on the matter, just use whatever layout works for you.

I think I like that approach thanks.