That's what I've learned now:
FOR I#=0 TO LEN (MAP$)-1 FOR J#=0 TO LEN(MAP$[I#])-1 IF ASC(MID$(MAP$[I#],J#,1)>=ASC("A") THEN '... NEXT NEXTThis assigns the sprite's X and Y, isn't it?
Also, when looking through the map, we had 2 loops, remember? We need these for the enemies, too. One for X and one for Y. You already know how to do this.
IF ASC(MID$(MAP$[I#],J#,1))>=ASC("A") THEN '...This searches the string I put on the map, in example the "A" string, it searches for it and it places the sprite wanted for it.