That's what I've learned now:
FOR I#=0 TO LEN (MAP$)-1
FOR J#=0 TO LEN(MAP$[I#])-1
IF ASC(MID$(MAP$[I#],J#,1)>=ASC("A") THEN '...
NEXT
NEXTThis assigns the sprite's X and Y, isn't it?
Also, when looking through the map, we had 2 loops, remember? We need these for the enemies, too. One for X and one for Y. You already know how to do this.
IF ASC(MID$(MAP$[I#],J#,1))>=ASC("A") THEN '...This searches the string I put on the map, in example the "A" string, it searches for it and it places the sprite wanted for it.

Here are the images you want
I've been looking and digging around the code of my game, but still, my enemy sprite is still in the superior part:
I just want my enemy to be at the center of the map, here is the data of the map:
So, I actually don't know how to center the sprite, but if I put
I actually need some help on this part. I actually don't need help (well, not sure) with the bullets.