Hello everyone, I am taking a break from a large project I've been working on. In the meantime, I am making a Legend of Zelda-like game. The main draw to this game will be the various enemies the player encounters, and this is where I will need help.
What kind of enemies/enemy behaviors would you like to see?
I appreciate your input. If you are curious as to how the current enemies function, you can download a small demo: 5C35KAE (I made this on n3ds, I am not sure how it performs on o3ds).
what already exists
- Slime: constantly chases the player; consumes other slimes when they collide
- Archer: shoots arrows in a fixed direction; arrow speed varies
- Red slime: explodes after a cycle of animation
- Dasher: dashes towards the player if in range
- Guster: mostly stage obstacle as it is invincible, but forces player movement unless player has the heavy shoes equipped
- Green slime: warns the player of a nearby boss (I will add in the future so that it restores player HP)
- Bomblobber: boss that stands out of range and tosses red slimes at the player.
what is planned
- Shadowcage: appears as a shadow on the ground that chases the player and traps them if they step on it
- Gorgon: moves in a fixed pattern and initiates game over if the player is in range and facing the front of the enemy
- ???: two enemies that charge towards each other to crush the player between them (boss)