In progress, rpg/text adventure hybrid.
Root / Talk About Programs / [.]
KrondeloCreated:
So I've finally started working on my first fairly major project. It started out pretty simple and I was using it as a means to practice and further understand programming. I learned a lot making it, and figured out a lot of things on my own which felt great.
Anyway thought I would see how interested people are before I pour another 20 hours into it. The game is called "Pill Pusher". Like I said it is mainly a text adventure, but I started implementing a lot of things like inventory, random encounters, a very simple battle system, and just one simple casino game to make extra money (or lose it!) There is a couple other features but I think they're best a surprise. I try really hard to make the game actually fun and interesting though, with most options leading to a branching path and various outcomes rather than a game over.
I might release a demo for feedback and suggestions as well.
I plan on developing the story a lot more over the coming weeks. I've done a lot of testing and worked out most little problems, but I will likely implement even more features. (Possibly even an economy), I think the most important thing though is story, with some strategy elements thrown in. I hope to have it done by Christmas. Oh and if you're curious it's around 3,000 lines of code so far.
Good point, come to think of it I started out making this game for myself, it would just be an added bonus is people actually enjoyed it! Definitely been a passion for me though, I've never really done much programming before, then all of the sudden I programmed this one game for 12 hours in just two days.
I do have a question regarding the code. I highly doubt I'm doing everything efficiently, for instance it doesn't seem the code (CLS) allows you to clear just specific parts, so I'm basically reprinting the hud constantly. I thought I could perhaps somewhat clean this up by making one loop to display the hud, and then go back to this loop every time it's needed. It would be a pain at this point though because I would have to tell the hud loop to go back to the appropriate loop some 100 times.
K guys sorry I didn't even come close to my release as I have had soo many things going on. I have fixed a lot of bugs, implemented a shop menu and weapons which is all working. I still have to actually implement the weapon stats. So far there are only a a few days,(the game takes place over 1 day periods.) I still need to add day 3 events, and have been struggling to decide how I want the story to progress.
Anyway I'm starting to think I may just release as is, kind of a demo. Not sure how much more time I should put into this.