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Might make SBS readonly: thread

In progress, rpg/text adventure hybrid.

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KrondeloCreated:
So I've finally started working on my first fairly major project. It started out pretty simple and I was using it as a means to practice and further understand programming. I learned a lot making it, and figured out a lot of things on my own which felt great. Anyway thought I would see how interested people are before I pour another 20 hours into it. The game is called "Pill Pusher". Like I said it is mainly a text adventure, but I started implementing a lot of things like inventory, random encounters, a very simple battle system, and just one simple casino game to make extra money (or lose it!) There is a couple other features but I think they're best a surprise. I try really hard to make the game actually fun and interesting though, with most options leading to a branching path and various outcomes rather than a game over. I might release a demo for feedback and suggestions as well. I plan on developing the story a lot more over the coming weeks. I've done a lot of testing and worked out most little problems, but I will likely implement even more features. (Possibly even an economy), I think the most important thing though is story, with some strategy elements thrown in. I hope to have it done by Christmas. Oh and if you're curious it's around 3,000 lines of code so far.

Cool! Even if you think won't like it, you should still make it. It's great practice. And I'd like to see how this game comes out!

Good point, come to think of it I started out making this game for myself, it would just be an added bonus is people actually enjoyed it! Definitely been a passion for me though, I've never really done much programming before, then all of the sudden I programmed this one game for 12 hours in just two days. I do have a question regarding the code. I highly doubt I'm doing everything efficiently, for instance it doesn't seem the code (CLS) allows you to clear just specific parts, so I'm basically reprinting the hud constantly. I thought I could perhaps somewhat clean this up by making one loop to display the hud, and then go back to this loop every time it's needed. It would be a pain at this point though because I would have to tell the hud loop to go back to the appropriate loop some 100 times.

An easy way to do that, you can use GOSUB and RETURN. And I guess it would be redundant to basically restart your code. Also, thats how I think of my programs, that I'm just doing this for fun, and if people like it, then it'll be like a bonus.

I woudn't mind playing a text adventure RPG! Please keep us updated on your progress! (0w0)

Sweet, thanks guys glad you're interested. I'll definitely be updating with progress.

I'm watching this thread, and looking forward to the release of this games.

Watching too!

This sounds AWSOME can't wait!

Unfortunately I haven't worked on it since I made this post. However, I'll be done with finals Tuesday and dive back in!

Ok good luck on the finals :)

K guys sorry I didn't even come close to my release as I have had soo many things going on. I have fixed a lot of bugs, implemented a shop menu and weapons which is all working. I still have to actually implement the weapon stats. So far there are only a a few days,(the game takes place over 1 day periods.) I still need to add day 3 events, and have been struggling to decide how I want the story to progress. Anyway I'm starting to think I may just release as is, kind of a demo. Not sure how much more time I should put into this.