I am making a code library and want to make a data array in a user defined instruction but have it useable outside of it. Is there a way I can do this? Is it like defs where I could go common dim arr[i,1000] or is there some other way? I would like to know how I can do this if I can. Thank you!
How to dim in an instruction out of an instruction
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randoCreated:
Just make a function that returns the array
Slot 0:
USE 1 DIM A[0] A=EXAMPLE(3)Slot 1:
COMMON DEF EXAMPLE(I) DIM ARRAY[I,1000] RETURN ARRAY ENDUnfortunately there's no COMMON DIM/VAR (Though, this might be a good thing, otherwise OPTION STRICT wouldn't work) but you can also use VAR() to access variables in other slots: Slot 0:
USE 1 PRINT VAR("1:TEST") '3 VAR("1:TEST")=10 PRINT VAR("1:TEST") '10Slot 1:
VAR TEST=3
Just make a function that returns the array Slot 0:WOW can't believe I didn't think of return values. Thanks.USE 1 DIM A[0] A=EXAMPLE(3)Slot 1:COMMON DEF EXAMPLE(I) DIM ARRAY[I,1000] RETURN ARRAY ENDUnfortunately there's no COMMON DIM/VAR (Though, this might be a good thing, otherwise OPTION STRICT wouldn't work) but you can also use VAR() to access variables in other slots: Slot 0:USE 1 PRINT VAR("1:TEST") '3 VAR("1:TEST")=10 PRINT VAR("1:TEST") '10Slot 1:VAR TEST=3
I need help on a rainbow color changing code. It says UNINITIALIZED VARIABLE USED but I don't see how. Here is my code:
WHILE BUTTON(2)!=16 VSYNC RAINBOW A,C,D OUT R,G,B A=R C=G D=B WENDHere is my def:
COMMON DEF RAINBOW A,C,D OUT R,G,B VAR MODE=0 IF A>254 THEN MODE=1 IF D<1 AND MODE==1 THEN MODE=2 IF C>254 AND MODE==2 THEN MODE=3 IF A<1 AND MODE==3 THEN MODE=4 IF D>254 AND MODE==4 THEN MODE=5 IF C<1 AND MODE==5 THEN MODE=0 IF MODE==0 THEN R=A+1 IF MODE==1 THEN B=D-1 IF MODE==2 THEN G=C+1 IF MODE==3 THEN R=A-1 IF MODE==4 THEN B=D+1 IF MODE==5 THEN G=C-1 END