I didn't, but I want the game, and I was thinking of making an EarthBound inspired game(Undertale looks a lot like EarthBound to me).
EDIT: Look at what is required for the minimum specs.
MINIMUM:
OS: Windows XP, Vista, 7, 8, or 10
Memory: 2 GB RAM
Graphics: 128MB
Storage: 200 MB available space
It couldn't very well be done in SmileBASIC.
Has anyone thought of making an Undertale clone yet?
Root / Talk About Programs / [.]
SamCreated:
You can try, but it wouldn't be the same experience. You can't get the same reactions you would normally get for reloading your saved file or the like because the 3DS doesn't have whatever the PC has involving saved files, which is why it cannot be properly ported to consoles. If it's any consolation, I'm working on an interactive novelization version of the game for SB.
ps don't spoil this game for yourself if you haven't completed it. I spoiled almost all of it and I regret it deeply and you probably will too. ; u ;
You can try, but it wouldn't be the same experience. You can't get the same reactions you would normally get for reloading your saved file or the like because the 3DS doesn't have whatever the PC has involving saved files, which is why it cannot be properly ported to consoles. If it's any consolation, I'm working on an interactive novelization version of the game for SB. ps don't spoil this game for yourself if you haven't completed it. I spoiled almost all of it and I regret it deeply and you probably will too. ; u ;I'm sorry, that's not true. A file is a file, it doesn't matter if it's on a PC or a console. A "game reset" like in Undertale would just reset certain flags but not other ones. In fact, you could say the experience would be more genuine on a console, as it's harder for people to mess with their save files. Edit: Toby Fox can't port it to consoles because he wrote the game in GameMaker Studio, which doesn't support consoles. He'd have to reprogram the entire game.
Well Nuclear Throne was made on Gamemaker and that was ported to PS4, PS Vita, and soon PS3 and XBone. So I'm pretty sure it's possible.I'm sorry, I wasn't clear. He can't port it to Nintendo consoles because Gamemaker doesn't support it. It supports PS4, PS3, PSVITA, and XBONE because they have very PC-like architectures and libraries. Nintendo makes their consoles entirely different.
Also if we can't do Undertale directly (because Copyleft), how about a losely based sequel game? Like Earthbound and Mother 3 similar battle system but different characters, world, and story; but also small nods to the original! That would be a great community project, to come up with a story for [name pending] OverStory.
I suppose, but what's to say we just don't make our own engine! We already have a Bullet Hell simulator all else we would neee is overworld, text boxes and Battle Sprites. Maybe I'm a bit too optimistic but I feel this could be possible with enough work!Well Nuclear Throne was made on Gamemaker and that was ported to PS4, PS Vita, and soon PS3 and XBone. So I'm pretty sure it's possible.I'm sorry, I wasn't clear. He can't port it to Nintendo consoles because Gamemaker doesn't support it. It supports PS4, PS3, PSVITA, and XBONE because they have very PC-like architectures and libraries. Nintendo makes their consoles entirely different.
(because Copyleft)>Copyleft is an actual term that means exactly what you'd expect Also worth noting that if Smileboom recognizes that something won't be pursued, (such as if you say you got permission or the creator has said fanworks are okay), they'll let it through. That's why all the Touhou stuff doesn't get taken down.
You can't prove that at all; the rules don't say anything about bad words. It more than likely was dropped for copyright reasons, or the server got it or something. SmileBoom doesn't manually look through all uploads to find rule-breaking content (they have the server do that, but it's only half-effective) so as long as they don't notice you've re-uploaded it you're in the clear. I believe last time there was a Miiverse post about it, which probably caused word to move around a lot and they caught wind. Be careful when doing rule-breaking and you're astronomically less likely to get caught :).Copyright is always an issue though. The Undertale battle mechanic clone got taken down probably due to copyright.No, that was because it had "hell" in the name It got put back up with a new name and it's still there.
Can anyone tell me a bit about the gameplay of Undertale?
First and foremost - is the combat turn-based? I pretty much hate turn-based combat (and RPGs in general), so that would be a deal breaker for me, even though I've heard great things about the story and characters and that sort of stuff really appeals to me.
Can anyone tell me a bit about the gameplay of Undertale? First and foremost - is the combat turn-based? I pretty much hate turn-based combat (and RPGs in general), so that would be a deal breaker for me, even though I've heard great things about the story and characters and that sort of stuff really appeals to me.It's a pseudo-RPG bullet hell game. The combat is a bullet hell, the overworld is Earthbound. The core game is an ocean of feels... have fun with that part.
Oh, my apologies! It was something I had read about the save file thing while looking through STEAM forums a while ago. Something how consoles couldn't acess the files in the same manner as a PC could.You can try, but it wouldn't be the same experience. You can't get the same reactions you would normally get for reloading your saved file or the like because the 3DS doesn't have whatever the PC has involving saved files, which is why it cannot be properly ported to consoles. If it's any consolation, I'm working on an interactive novelization version of the game for SB. ps don't spoil this game for yourself if you haven't completed it. I spoiled almost all of it and I regret it deeply and you probably will too. ; u ;I'm sorry, that's not true. A file is a file, it doesn't matter if it's on a PC or a console. A "game reset" like in Undertale would just reset certain flags but not other ones. In fact, you could say the experience would be more genuine on a console, as it's harder for people to mess with their save files. Edit: Toby Fox can't port it to consoles because he wrote the game in GameMaker Studio, which doesn't support consoles. He'd have to reprogram the entire game.