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Has anyone knows how to start programming with N#?

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the_squat1115Created:
Recently, I have started to program with N#, a program language made by phil_. There is no manual, so I have decided to ask for help from experienced ones from N#. Any help? Please.

Please, stay on topic, this site is about SmileBASIC, not N#.

Please, stay on topic, this site is about SmileBASIC, not N#.
Oh, sorry.

Wasn't N# a language developed for SB? If so, to say it's off-topic is to say a question about idk 3D Parkour is off-topic.

Wasn't N# a language developed for SB? If so, to say it's off-topic is to say a question about idk 3D Parkour is off-topic.
Oh, but just asking because I have started to use phil_'s N# Compiler V1.8 because I thought that it will be mor easier

I don't know about easier. I think part of the aim with N# was to include more features, or features that aren't directly available with the SB language.

I don't know about easier. I think part of the aim with N# was to include more features, or features that aren't directly available with the SB language.
But I want to try another programming languages for knowing what of them matches for me. (I want easier ones, and I thought that N# was a good start.)

Most of the time, a programming language with no documentation is a bad programming language (because no-one except the dev will know its specific usage methods), so until the developer of N# releases documentation, i'd suggest looking for something else. There's a CP/M emulator for SmileBASIC floating around here with a very old version of C on it, so that may be of interest to you. It's probably very limited in what it can do though, since CP/M doesn't have any graphics.

Most of the time, a programming language with no documentation is a bad programming language (because no-one except the dev will know its specific usage methods), so until the developer of N# releases documentation, i'd suggest looking for something else. There's a CP/M emulator for SmileBASIC floating around here with a very old version of C on it, so that may be of interest to you. It's probably very limited in what it can do though, since CP/M doesn't have any graphics.
I maybe use it... :)