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Might make SBS readonly: thread

Graphics Engine

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DFrostCreated:
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This project has higher - speed rendering of triangle (EDIT): just noticed it doesn't render all tris.

Instructions:

This program allows the user to draw triangles very fast. I did a test(see EXAMPLE.PRG) to see the difference of my engine to the SB's engine. It is about 30% better than normal: before the operation: ~1200 ms after operation: ~800 ms It does use space so... make sure to use DELETEALLTRIS() after using RENDER()

it doesn't work

it only draws 2/3 quads at a time making it not draw every triangle. I will possibly update it