- GRAPHICS! Now there's actual textures in there
- Slight performance improvement
Grand Caveman 3D
Root / Submissions / [.]
LaithIrisCreated:
Download:4DE45XJ3Version:2.0Size:
Mine your way through the cave, but be careful with the water floods!
This game is my first actual project for SmileBASIC, It still needs a ton of improvement but i think it's good enough. I hope you like it!
Changes in version 2:
WHAT? o.o It always runs at 10 on my O3DS, i knew that the N3DS was faster but, damn
The name was a joke in reference to that because i lack originality (I'll most likely add a Grand Dad easter egg or something in some future version)
I can make it look better and run much better by using sprites, but im still investigating how could i make that work.
There's another raycaster on smilebasic that runs amazingly fast, it's called Spooky Maze
Yes, that uses the raycaster engine that I was talking about.
>Grand
>Caveman
Grand Dad
Flintstones
Replying to:Simeon
Wow its actually textured! Very nice! Still quite buggy though
The water has strange behavior, it moves when you look at it, so eventually you learn, right when you see water, turn around and walk backwards, if only that applied to real life situations as well, hehe
Ye, the water works like that to save resources, since the water update function is called only when the water is on screen, i dont have to check every instance of water (or just close water) to call it, i might improve that whenever the performance is increased. I have a lot of cleaning up to do on the code, next version might amd those fps up.
I'm really glad that you like it anyways :3
Great story bro! Update the blog!
It's definitly impressive as a first project but it definitly needs alot of work. I like the way the raycasting is used though. I can always keep the game running at 30-40 FPS even in long halls but when I'm standing in one place looking at a wall, the game stays at 59 FPS :) Good job.