Game like mario and luigi superstar saga
Root / Talk About Programs / [.]
KomodoCreated:
Is it possible to make a game like superstar saga in smile basic or is it to big just wondering.Well, there are several issues. One of those being the language itself. SB is a revival attempt of the BASIC programming language, not a full-fledged gamemaking platform. Superstar Saga was likely written in C, which is a much more powerful language. Another issue is the speed at which it would run. With Superstar Saga being likely written in C, the language would run very fast. This is further helped by the fact that C is a mid-level language, so the developers had plenty of low-level access to improve speed. Another issue is the raw size of the resulting program. You'd need gold membership to publish it (and if I'm not mistaken, gold membership still has a size limit on programs).
the only thing i was worried about was the size and speed because we have all the commands needed to do it ,but it whould take a long time to make a game like that.Is it possible to make a game like superstar saga in smile basic or is it to big just wondering.Well, there are several issues. One of those being the language itself. SB is a revival attempt of the BASIC programming language, not a full-fledged gamemaking platform. Superstar Saga was likely written in C, which is a much more powerful language. Another issue is the speed at which it would run. With Superstar Saga being likely written in C, the language would run very fast. This is further helped by the fact that C is a mid-level language, so the developers had plenty of low-level access to improve speed. Another issue is the raw size of the resulting program. You'd need gold membership to publish it (and if I'm not mistaken, gold membership still has a size limit on programs).
SB is turing-complete, so superstar saga is technically possible, yes, but it would be slow and possibly unpublishable.
SB is turing-complete, so superstar saga is technically possible, yes, but it would be slow and possibly unpublishable.and of course i don't mean the game itself just the key concepts. and i just looked up the size of it in a emulater it's 6.6 mb and with gold membership you can have up to 20mb so it is possible if you know what your doing and if it's fast enough.
I think that the engine could be recreated. With that, I mean the battle system or the overworld mechanic.
I think that the battle mechanic could be recreated since it's an rpg, there wouldn't be too much cpu work in deciding what the AI(Since there are 1-3 in battle) or the player would do. I see the attacks like a rithm game, where you must input the actions(jump, hammer) on certain moments.((I think implementing the behavior of each enemy could be overwhelming). You must rely on sprites to do this because the graphic function are slow.
I don't know if the overworld mechanic could be recreated because there is a lot of things going on.