Do some refactoring and you could build it to dynamically support an infinite amount of stories, even downloaded new ones. It would require a LOT of rework though.What do you mean by "An infinite amount of stories"? I plan on adding to it, but I don't want to rework it...I have a lot of other things that I want to work on currently. (Also perhaps you could explain in an easier to understand way...I'm not very knowledgeable when it comes to programming yet)
Flight-less Offical thread
Root / Talk About Programs / [.]
MorganCreated:
So uh, over the past 3 months or so, I've been working on and off on an update for Flight-less, Version 2.0 to be specific. I didn't mention it before because I was just going to make it for myself and close friends (If I even finish it) since I was pretty sure the game was forgotten about, but Miwa and Realtip changed my mind. it will cover some of the things I mentioned in the notes on the original post of the game: proof reading, more stories, etc. Currently, I've made 3 more stories for it, with a 4th story and 3rd sub-story slowly being made, when the update is done, it will have (No promises I'm pretty busy these days):
- A total of 3 new stories (and 2 sub-stories)
- Proof reading
- Small fixes to the other stories
- (Possible) Guest sprite-work (Generously offered by someone here)
- A super secret story that was cut from the game originally
Fred: "Is it better than Thrust?"
Dave: "It's called 'Propulsion' now."
Fred: "WHATEVER IT'S CALLED!!"
Dave: "Using the proper name for something is important you know..."
Fred annoyed face: "Is it better or not?"
I crack myself up sometimes.