OPTION STRICT OPTION DEFINT DEF ELLIPSE ORGX,ORGY,RDSX,RDSY,COL DIM X,Y,PX,PY=-RDSY DIM TST#,PTST# DIM RDSX_SQRD=RDSX*RDSX DIM RDSY_SQRD=RDSY*RDSY DIM STEP=2 FOR Y=-RDSY TO STEP STEP STEP FOR X=-RDSX TO STEP STEP STEP PTST#=TST# TST#=X*X/RDSX_SQRD+Y*Y/RDSY_SQRD IF PTST#>1 && TST#<=1 THEN GLINE X+ORGX,Y+ORGY,PX+ORGX,PY+ORGY,COL GLINE -X+ORGX,Y+ORGY,-PX+ORGX,PY+ORGY,COL GLINE X+ORGX,-Y+ORGY,PX+ORGX,-PY+ORGY,COL GLINE -X+ORGX,-Y+ORGY,-PX+ORGX,-PY+ORGY,COL PX=X:PY=Y X=-RDSX/(Y+RDSY+3) Y=Y+STEP ENDIF NEXT X NEXT Y ENDELLIPSE OriginX, OriginY, RadiusX, RadiusY, Color Code Got an idea for (probably) fast filled ellipse drawing too. Increment STEP to draw faster. Every increment just about cuts the drawing time down by three. STEP=2 is best imo.
Fast ellipse drawing
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MZ952Created:
I'm actually very surprised how difficult it was to create an ellipse function that draws faster than the typical approach with the loop over radians and calling SIN and COS. I thought those functions were slow, but they're actually not. I guess they probably do nothing more than call values from an internal table.