I don't want to commit to anything right now since I have a lot going on anyways, but thanks for the offer. I'm staff on some events and have lots of planning to to and have just too much schoolwork to comprehend. Best of luck though, I might stop in if you need some help I guess. Maybe I could just be for if you're having programming problems to help figure it out maybe. Nonetheless just ask if you do need help with some specific stuff.Ok. I think it's going well for now.
Epid Official Thread
Updates:
- I added some new tanks
- I made the upgrade system work a bit better
- I added visibility kinda, and am thinking about whether objects should block players view
- I fixed some channelog-related stuff
- Fixed reload-related stuff, because when I originally set tank reload for the tank types I assumed it was at max reload though I hadn't implemented it then, but I have now.
Ok, you asked!Updates:Screenshot?
- I added some new tanks
- I made the upgrade system work a bit better
- I added visibility kinda, and am thinking about whether objects should block players view
- I fixed some channelog-related stuff
- Fixed reload-related stuff, because when I originally set tank reload for the tank types I assumed it was at max reload though I hadn't implemented it then, but I have now.
PRINT "THIS LOOKS AMAZING!"
In beta, we will introduce a few new tanks, a new object loading system, maybe some fancier menus, and bug fixes!
Then we will get to the hard part after beta is released. That will be making enemy tank AI. This may be hard because I have never done this before, and the sprite limits may be hard to get around.
I may just switch to graphic page graphics, and GSPOIT collision, but that seems kinda hard to implement with an already-working system. If sprite limits aren't a problem, we probably won't do this.
We might be able to add up to 4 player local play, but since I'm the only one in my family who has SmileBASIC, and I don't know anybody locally who does, I'll need people with multiple 3DS's with SB to test.