I have a multiplayer asteroids game that I've been working on for a little while.
The multiplayer works and I can see the other players etc. But I'm having a few problems with arrays. How do I delete an item from an array? I've solved this so far by making a simple 1d array and then allocating space for the bullets based on flags. like this:
0 <-- unallocated space.
0
0
0
1 <--- allocated space
1234
5678
123
DEF ALLOCATE B,X,Y,A OUT DID VAR I=0 WHILE I < LEN(B) IF B[I] == 0 THEN B[I+1]=X B[I+2]=Y B[I+3]=A RETURN TRUE ENDIF INC I,4 WEND RETURN FALSE ENDThe code then loops through the array and tries to assign a bullet to some unallocated space. This works well when there are only a small amount of bullets on screen right now I'm using an array with 64*4 indexes. But it will stop working when more than 64 bullets are on screen. How instead do I delete an item from the array at any index? This would solve my need for an allocation function and make my code much cleaner.