DEFY3D Pseudo-Texture Test
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AveryCreated:
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This program uses a simple 3D rendering algorithm I have made months back, and it uses many individually colored polygons to construct a sort of textured surface.
It uses 4 polygons for each pixel. Two to make up a square, 4 to make it double-sided.
This program runs incredibly slow due to its high polygon count (1026 in total in memory) and inefficiency!
Included with the project is the program labeled "DEFY3DSIMPLE", which will open with a scene of only 10 polygons, and will run smoothly on the old 3DS.
I better comment it and put it up as a standalone interface though. xD
I can't quite recreate it, but I definitely believe it.
I do need to fix some stuff with offscreen polygon handling.
Replying to:chicken
this would be nice on SB BIG.
it might actually be plausible to create a full game with this engine.
Oh yeah, maybe!
Raycasting would make a better result, though.
Perhaps a combination of the two could be speed efficient.