If you can't use the poll post a comment about what you think.
Dashgame_ver3
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Yoshiandjoshi123543Created:
Version:2.0Size:
Dashgame ver3
Like dashgame ver2 but with some changes
•Added "congratulations!" Screen. (Credit to Cyberyoshi64)
• Changed title screen and bgm
Some changes to the game may still be in progress * but I hope you enjoy the current version of this program.
*If I can edit this on the switch when/if smile basic for switch ( English version) comes out.
Same as ver 2. Thx for implementing my idea.
EDIT: Finally I got through the game legitimately in survival mode.
Opinion and suggestions
But here's something: - You are able to see how the animation is applying to the one character at once. Please addFADE #BLACK,1as I think it looks odd the first time you see it since that step needs 2 frames per character. (About ½ a secound total) - The BGM begins too quick. I'd like it to start it when you see
... FADE 0,30 ...appear in the code. Weird/useless lines: - You coded like this:
ACLS:BGMPLAY 3 ACLS:LOAD"GRP4:graphics.grp",0I'd suggest:
ACLS:LOAD"grp4:graphics.grp",0 --- INITIALIZING SPRITES & ANIM STARTINGS --- FADE 0,30 BGMPLAY 3 ...
Btw if anyone has any suggestions for improvement of the game or if you have any problems just let me know.
Spoiler
[/are you sure?]Spoiler
[/ok but be warned the spoiler may kind of disappoint you...]Spoiler
[/the update will have only have little changes to the game so nothing very special and exiting... Sorry, I'm not the best programmer ever so there is very little things that will change in my updates.]Ok it should be fixed, if it is not let me know.
Please reduce your commenting frequency on this page to a more respectful quantity.
We do not need updates of every small decision you make. There are currently no situations where that's useful or important.
Every post and edit you make shows up on the activity list, and the quantity of posts that are just you on this page have become inconsiderate to other users who may want to see more than just you talking to yourself.
Granted, it's not that hard to do under current activity levels, but the running commentary is unnecessary.
This also includes mass deleteing and/or editing of posts on the same page.
[poll=p388][/poll]
I’m almost 100% sure that @Simeon already made a poll just like that. Just go to the list of polls and find the results for his poll. If you can’t find it, it should be in one of his more popular games’ descriptions (3D Parkour, SIM.3D, etc.).
Siri 3ds out now
Spoiler
[/yes I know that this is copied but it has been updated a little bit with a bit more things. Credit to chrismslist.]JUPITER-OS by JT Games out now.
Made by using windows 3ds.
Credit to cyberyoshi64.
Replying to:CyberYoshi64
Same as ver 2. Thx for implementing my idea.
EDIT: Finally I got through the game legitimately in survival mode.
Opinion and suggestions
But here's something: - You are able to see how the animation is applying to the one character at once. Please addFADE #BLACK,1as I think it looks odd the first time you see it since that step needs 2 frames per character. (About ½ a secound total) - The BGM begins too quick. I'd like it to start it when you see
... FADE 0,30 ...appear in the code. Weird/useless lines: - You coded like this:
ACLS:BGMPLAY 3 ACLS:LOAD"GRP4:graphics.grp",0I'd suggest:
ACLS:LOAD"grp4:graphics.grp",0 --- INITIALIZING SPRITES & ANIM STARTINGS --- FADE 0,30 BGMPLAY 3 ...
Sorry for the weird survival level. Sadly I can no longer be able to update/create programs For now... Anyway well done for completing survival mode.
My SD card slot on my 3ds is broke so if I can edit on switch then I will be able to change stuff, but so far I can't.