LoginLogin

Cookie Clicker SB Prototype

Root / Submissions / [.]

GuzzlerCreated:
Download:43NXC3HV
Version:0.1Size:514.2 KB
I tried making Cookie Clicker... It turned out alright. What did not turn out is how much the price increases per thing bought. Version 0.1:
  • Cursors, Grandmas, and Farms available to be bought in the store
  • Cursor movement
  • Renaming of the bakery

Instructions:

Use the circle pad to move the cursor Press A to click Press Y to buy the selected thing in the store Press Up/Down to move the store cursor Cheat alert! Don't click the spoiler unless you want to see the cheat!
SpoilerTap on the upper left of the screen while pressing L to get cookies really fast

Notes:

This game is currently going nowhere. Don't expect updates any time soon. If you'd like to work on this, go right ahead.

The best price change I've found to work is price=originalprice(1.3)numberoftimesbought or at least that's what I used in my prototype. In BASIC:
'P = price
'O = original price
'N = quantity of item bought
P = CEIL(O*POW(1.3,N))
'Alternative to CEIL( is ROUND( if you like giving players a bit of an advantage ;)
'Example price for say a cursor:
'O = 10
'N 000 001 002 003 004 005 006 007 008 009 010
'P 010 013 017 022 029 038 049 063 082 107 138

Replying to:Minxrod
The best price change I've found to work is price=originalprice(1.3)numberoftimesbought or at least that's what I used in my prototype. In BASIC:
'P = price
'O = original price
'N = quantity of item bought
P = CEIL(O*POW(1.3,N))
'Alternative to CEIL( is ROUND( if you like giving players a bit of an advantage ;)
'Example price for say a cursor:
'O = 10
'N 000 001 002 003 004 005 006 007 008 009 010
'P 010 013 017 022 029 038 049 063 082 107 138
Thank you!

I see there's a Cookie Clicker game on SB now. Would you like to use the assets and engine of one of my unreleased projects? Otherwise, they'll sit there taking up space forever.

Replying to:RNGesus
I see there's a Cookie Clicker game on SB now. Would you like to use the assets and engine of one of my unreleased projects? Otherwise, they'll sit there taking up space forever.
Sure?

Replying to:RNGesus
I see there's a Cookie Clicker game on SB now. Would you like to use the assets and engine of one of my unreleased projects? Otherwise, they'll sit there taking up space forever.
Alright,, I'll document it and PM it to you tomorrow.

Replying to:Minxrod
The best price change I've found to work is price=originalprice(1.3)numberoftimesbought or at least that's what I used in my prototype. In BASIC:
'P = price
'O = original price
'N = quantity of item bought
P = CEIL(O*POW(1.3,N))
'Alternative to CEIL( is ROUND( if you like giving players a bit of an advantage ;)
'Example price for say a cursor:
'O = 10
'N 000 001 002 003 004 005 006 007 008 009 010
'P 010 013 017 022 029 038 049 063 082 107 138

Replying to:Minxrod
The best price change I've found to work is price=originalprice(1.3)numberoftimesbought or at least that's what I used in my prototype. In BASIC:
'P = price
'O = original price
'N = quantity of item bought
P = CEIL(O*POW(1.3,N))
'Alternative to CEIL( is ROUND( if you like giving players a bit of an advantage ;)
'Example price for say a cursor:
'O = 10
'N 000 001 002 003 004 005 006 007 008 009 010
'P 010 013 017 022 029 038 049 063 082 107 138
Oh. Cool though.