Replying to:Minxrod
The best price change I've found to work is
price=originalprice(1.3)numberoftimesbought
or at least that's what I used in my prototype.
In BASIC:
'P = price 'O = original price 'N = quantity of item bought P = CEIL(O*POW(1.3,N)) 'Alternative to CEIL( is ROUND( if you like giving players a bit of an advantage ;) 'Example price for say a cursor: 'O = 10 'N 000 001 002 003 004 005 006 007 008 009 010 'P 010 013 017 022 029 038 049 063 082 107 138
Thank you!