This is a great start for a game. Itโs clearly unfinished, but you can see the direction the dev wants to go with it. The biggest issue i have is the vertical physics. Hopefully itโs a placeholder for now. Iโd go and fix it if i knew how to code.
Speaking of which, if you can, document your code as much as possible to help people figure out SmileBASIC.
Adventure
Root / Submissions / [.]
Beanmaster1Created:
Download:VDEX33KJVersion:0.7.1Size:
This is a beta version of a platformer RPG with the (working) title "Adventure." With a complete World 1 and numerous fun features (platforming, combat, portal physics, boss battles), this is a pretty fun game to play. If you like it (or don't) then please give me your feedback with votes and comments. Thanks!
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Replying to:Simeon
I love how it just casually turns into the 2D version of Portal randomly, I can't wait to see more features this is great!
yeah it's weird
Replying to:Simeon
I love how it just casually turns into the 2D version of Portal randomly, I can't wait to see more features this is great!
It would be even cooler if smooth portal gun mechanics or smooth box sliding and button pushing mechanics would be introduced.
Replying to:Simeon
I love how it just casually turns into the 2D version of Portal randomly, I can't wait to see more features this is great!
Yeah then Iโd be a 1:1 copy of portal in 2D
Replying to:Simeon
I love how it just casually turns into the 2D version of Portal randomly, I can't wait to see more features this is great!
Hmm but people are 3D and not exactly clones. Unless you meant "it'd" then you'd be only partially right. It would still need characters such as GlaDOS and the turrets as well as the actual story itself. All of that could be done in a 2D environment but it would be difficult to make it 1:1 (a perfect replica). I was simply stating it would be cool if those extra mechanics were added but I'm not sure about the portal-placement mechanic should be game-wide anyways. It's the author's decision.
Replying to:Simeon
I love how it just casually turns into the 2D version of Portal randomly, I can't wait to see more features this is great!
You can run and jump in Mario.
You can run and jump in Celeste.
Is Celeste a Mario clone? No. Because the games mechanics mix it up. Sure, "smooth box sliding and button pushing mechanics" would be pretty obvious, but the blue-orange portal system was already introduced so.....no big deal?
Replying to:Simeon
I love how it just casually turns into the 2D version of Portal randomly, I can't wait to see more features this is great!
Yeah pretty much what I was saying.