? snail_ ● SmileBASIC Source User

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snail_

snail_ Power User

QSP Contest 1 Contest Participant I participated in the first SmileBASIC Source QSP Contest! Helper Received for being very helpful around SmileBASIC Source Achievements Amazing Contributor Someone thinks I'm an awesome person who has done so much for the community! Achievements Amazing Contributor Someone thinks I'm an awesome person who has done so much for the community! Achievements Third Year My account is over 3 years old Website Avatar Taboo I didn't change my avatar for 180 days Website First Day Joined on the very first day of SmileBASIC Source Website Helper Received for being very helpful around SmileBASIC Source Achievements Second Year My account is over 2 years old Website Forum Leader Hidden Achievements Avatar Embargo I didn't change my avatar for 90 days Website First Week Joined in the very first week of SmileBASIC Source Website OSP Contest 1 Contest Participant I participated in the first SmileBASIC Source OSP Contest! First Year My account is over 1 year old Website OSP Contest 2 Contest Participant I participated in the second SmileBASIC Source OSP Contest! OSP Contest 3 Contest Participant I participated in the third SmileBASIC Source OSP Contest! QSP Contest 1 Contest Participant I participated in the first SmileBASIC Source QSP Contest! RNG Hidden Easter Eggs Forum Contributor Hidden Achievements Good Page Hidden Achievements Query Denied Hidden Easter Eggs Disguised Hidden Website Avatar Block I didn't change my avatar for 30 days. Website Banana For Scale Hidden Easter Eggs First Month Joined in the very first month of SmileBASIC Source Website Official Mascot of Kotlin Programming Language feeling a bit favorite: Sorting algorithm: Counting sort Video game: Super Mario World Sound chip: YM2612 ASCII character: @ Assembly instruction: vsync SmileBASIC function: BGMPRGA Amount of A presses: 1

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Submitted Programs (7):

Submitted Resources (6):

  1. snail_ snail_ commented on SmileBASIC API I've gone key crazy! SBAPI has now cached over 2000 keys!
  2. snail_ snail_ posted on thread FNAF SB? maybe people should just use their damn brain
  3. snail_ snail_ replied to a comment on Versus Buffalo [SB4] the demo hasnt been updated yet so you cant change the language in it
  4. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 They don't exist anymore.
  5. snail_ snail_ replied to a comment on Versus Buffalo [SB4] the japanese version is in english too now and the demo lets you download once every 8 hours
  6. snail_ snail_ posted on thread Picking the device It's probably also easier to pick up and use SB3; starting with SB4 will be a bit more of an adj...
  7. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 The DAT files will be in the same format as they were in SB3. The map loader code you use will p...
  8. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 SB4 changed from one save function to three: SAVE for program slots, SAVEV for variables (TXT...
  9. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 The server restrictions are the same as buying SB4 without a server ticket.
  10. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Yeah we knew about this already, did it get updated to 4.3
  11. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 GAHAKU was definitely designed to be used for a mouse. Which is unfortunate, because USB mouse...
  12. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 The default onscreen keyboard is usable but not great. One of those horizontal split in half...
  13. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Experimenting very slowly with UI environment. It's very weird. It's interesting the things you...
  14. snail_ snail_ posted on thread 2D arrays You're using () around the array index but you're only allowed to use []; on the print statement...
  15. snail_ snail_ posted on thread [SB4] GFILL and ACLS ACLS is slow. It's only meant for complete resets of the display. To erase only the graphic page...
  16. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Yeah it's easy, but features should work. Maybe if someone reports it it'll get fixed.
  17. snail_ snail_ edited a post on thread SmileBASIC 4 Discussion「プチコン4」 Started working on a spreadsheet to show which functions are supported in what environments (dir...
  18. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Started working on a spreadsheet to show which functions are supported in what environments (dir...
  19. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Unfortunately it seems like the characters widths for GPUTCHRP are hardcoded. Making a custom fo...
  20. snail_ snail_ posted on thread [SB4] GRP and SPSET issues. This looks like SB3 on a 3DS emulator, not SB4. Anyway, you have to load the sprite file. LO...
  21. snail_ snail_ posted on thread What is SBScript? As far as we know: SBScript is the script engine that implements the core of the SmileBASIC lang...
  22. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 I swear we mentioned this when it was added last update.
  23. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 GPUTCHRP function does not have a help page yet, so to explain it: GPUTCHRP for drawing takes t...
  24. snail_ snail_ edited a post on thread SPHITSP Problem! 'angle=radians X=radius*COS(angle)+centerX Y=radius*SIN(angle)+centerY
  25. snail_ snail_ posted on thread SPHITSP Problem! 'angle=radians X=radius*COS(angle) Y=radius*SIN(angle)
  26. snail_ snail_ replied to a comment on SmileBASIC API The more expensive version of SB4 is just SB4 bundled with one server pass, so just buy that one...
  27. snail_ snail_ commented on Versus Buffalo [SB4] is there a story behind Stella?
  28. snail_ snail_ replied to a comment on SmileBASIC API Think about it this way: when someone runs a key through SBAPI, the files are permanently cached...
  29. snail_ snail_ replied to a comment on Petit Converter ver. 0.7.7 β (SB4) You can access any array as if it were linear/1D, but you can't access any array as if it were m...
  30. snail_ snail_ replied to a comment on Petit Converter ver. 0.7.7 β (SB4) I cant think of a reason they'd do that aside from creating a dummy array they overwrite with a...
  31. snail_ snail_ replied to a comment on Petit Converter ver. 0.7.7 β (SB4) It's a source translator/transpiler, it just happens to provide a bunch of extra compatibility o...
  32. snail_ snail_ posted on thread syntax highlighting Hack together some cheap "multitasking" in your main loop to spread the parsing work across mult...
  33. snail_ snail_ posted on thread Is it possible to check color code of chars on the text screen? You CAN in SB4, but for some reason it's more complicated than it needs to be. They expanded CHK...
  34. snail_ snail_ commented on Improved MICSAVE function Could you use RINGCOPY for this
  35. snail_ snail_ commented on Depoly For the ending of the game, you could maybe display stats like time, shots, deaths etc. because...
  36. snail_ snail_ commented on Versus Buffalo [SB4] This is great, but it seems very hard to introduce the mechanics to people who haven't played Vi...
  37. snail_ snail_ posted on thread PetitModem For Switch I think this is incorrect. I don't remember where but someone made a tool exploiting the fact...
  38. snail_ snail_ posted on thread Can a function detect whether it is called in Direct Mode? I think it's just that the call stack trace is empty in direct mode or when a program isn't susp...
  39. snail_ snail_ replied to a comment on Roland Gets a Biscuit I personally type with a stylus in my right hand and my left thumb. I got good at it, somehow.
  40. snail_ snail_ edited a post on thread End of 2019 Programming Contest i dont fully understand the process either but thats partly my fault; i wrote most of the contes...
  41. snail_ snail_ posted on thread End of 2019 Programming Contest i dont fully understand the process either but thats partly my fault; i wrote most of the contes...
  42. snail_ snail_ posted on thread End of 2019 Programming Contest You're not going to use two files?
  43. snail_ snail_ edited a post on thread End of 2019 Programming Contest Claiming S and _ ahead of time Later today I'll polish and put up an example 2QSP because the...
  44. snail_ snail_ posted on thread End of 2019 Programming Contest Claiming S and N ahead of time Later today I'll polish and put up an example 2QSP because the...
  45. snail_ snail_ replied to a comment on Yarn - String Function Library Hmmmm perhaps That does make the most conventional sense but I remember basing the behavior on...
  46. snail_ snail_ commented on String Split Function This is anti-YARN propaganda anyway twelve you could probably consolidate an entire "useful f...
  47. snail_ snail_ posted on thread sprite limite :( please never do this, your performance will go in the toilet
  48. snail_ snail_ edited a post on thread Unofficial OSP contest (?) we already have a very strong osp ruleset; the type-in screenshot requirement defeats a large am...
  49. snail_ snail_ posted on thread Unofficial OSP contest (?) we already have a very strong osp ruleset
  50. snail_ snail_ posted on thread Unofficial OSP contest (?) nurse, administer the osp contest intravenously

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