? snail_ ● SmileBASIC Source User

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snail_

snail_

QSP Contest 1 Contest Participant I participated in the first SmileBASIC Source QSP Contest! Helper Received for being very helpful around SmileBASIC Source Achievements Amazing Contributor Someone thinks I'm an awesome person who has done so much for the community! Achievements Amazing Contributor Someone thinks I'm an awesome person who has done so much for the community! Achievements Third Year My account is over 3 years old Website Avatar Taboo I didn't change my avatar for 180 days Website First Day Joined on the very first day of SmileBASIC Source Website Helper Received for being very helpful around SmileBASIC Source Achievements Second Year My account is over 2 years old Website Forum Leader Hidden Achievements Avatar Embargo I didn't change my avatar for 90 days Website First Week Joined in the very first week of SmileBASIC Source Website OSP Contest 1 Contest Participant I participated in the first SmileBASIC Source OSP Contest! First Year My account is over 1 year old Website OSP Contest 2 Contest Participant I participated in the second SmileBASIC Source OSP Contest! OSP Contest 3 Contest Participant I participated in the third SmileBASIC Source OSP Contest! QSP Contest 1 Contest Participant I participated in the first SmileBASIC Source QSP Contest! RNG Hidden Easter Eggs Forum Contributor Hidden Achievements Good Page Hidden Achievements Query Denied Hidden Easter Eggs Disguised Hidden Website Avatar Block I didn't change my avatar for 30 days. Website Banana For Scale Hidden Easter Eggs First Month Joined in the very first month of SmileBASIC Source Website LOOP PRINT "PENUS" ENDLOOP Favorite: Sorting algorithm: Counting sort Video game: Super Mario World Sound chip: YM2612 ASCII character: @ Assembly instruction: vsync SmileBASIC function: BGMPRGA Amount of A presses: 1

Submitted Programs (7):

Submitted Resources (6):

  1. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Hmm, so it's like the trick in SB3 where you set the text foreground to transparent and the text...
  2. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Could you send some example images? This seems really interesting.
  3. snail_ snail_ posted on thread Strange server in maintenance message Every monday
  4. snail_ snail_ posted on thread Where to begin? I feel like it's necessary at this point to clarify what version you're using.
  5. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 They explicitly mentioned that the soundbank is at a much higher quality this time, and it shows...
  6. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 42K3E2KAE Download this one I just made and see how it works. It copies the files from all th...
  7. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Some tiles were missing.
  8. snail_ snail_ posted on thread Vector2 DIM VEC[2] VEC[0] = x VEC[1] = y
  9. snail_ snail_ replied to a comment on Timing Sources It's more than I expected, but I wouldn't suggest using MILLISEC for an hour anyway. It's not en...
  10. snail_ snail_ edited comment on Timing Sources MAINCNT is the frame timer, MILLISEC is the hardware millisecond timer. The value going negative...
  11. snail_ snail_ replied to a comment on Timing Sources MAINCNT is the frame timer, MILLISEC is the hardware millisecond timer. The value going negative...
  12. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Well, the buttons are literally named and labeled L and R in multiple places, it's not like th...
  13. snail_ snail_ posted on thread How Can I Use #Tags? No, not really. This will work in SB4 if you add a CONST keyword to the constant declaration,...
  14. snail_ snail_ edited a post on thread SmileBASIC 4 Discussion「プチコン4」 You can quite literally do this in SB4 with array initializers: DIM TCOLOR%[] = [ \ &h0000...
  15. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 You can quite literally do this in SB4 with array initializers: DIM TCOLOR%[] = [ \ &h0000...
  16. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Read only means you can look at it but not edit it
  17. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 No those are the system folders
  18. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 PARTS GRP, containing the software keyboard graphics.
  19. snail_ snail_ edited page SYSBEEP revised and included SB4 details
  20. snail_ snail_ commented on How-To: Sine Text Scroller i think this tutorial works for SB4 but there's an even better and easier way to do it in SB4, m...
  21. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 LOADG "file", #GRPF
  22. snail_ snail_ replied to a comment on SmileBASIC API Smileboom still runs their own servers. For compliance with Nintendo online features and Nintend...
  23. snail_ snail_ posted on thread How Can I Use #Tags? Are you referring to defining constants? Not available in the 3DS version.
  24. snail_ snail_ posted on thread What language was SmileBASIC 3 written in? Ohh I can't read. I was talking about SB4.
  25. snail_ snail_ posted on thread What language was SmileBASIC 3 written in? Specifically the software keyboard and help popup are written in SmileBASIC and use internal fun...
  26. snail_ snail_ replied to a comment on SmileBASIC 4 for SmileBASIC 3 geezers Yeah, this is accurate. I don't have a problem with allowing you to restrict formats, the arbitr...
  27. snail_ snail_ replied to a comment on Minecraft clone proof of concept every monday
  28. snail_ snail_ posted on thread SB3/SB4 Cross-compatible code That's probably what I'm thinking of, then.
  29. snail_ snail_ posted on thread SB3/SB4 Cross-compatible code 10, but you're rate limited to every 8 hours IIRC.
  30. snail_ snail_ posted on thread Anyone here brought JP SmileBasic Switch? プチコン4 Wait... Is #GUIDE writable? I thought the system folders were read only, unless this is a differ...
  31. snail_ snail_ posted on thread Anyone here brought JP SmileBasic Switch? プチコン4 Solid Gunner is evidently not available yet. They clearly planned for it to be, but the UI demos...
  32. snail_ snail_ posted on thread SB3/SB4 Cross-compatible code Plus, that would require you do all of your editing on SB3 and you're beholden to 512x512 GRP si...
  33. snail_ snail_ posted on thread SB3/SB4 Cross-compatible code Here's the real pain point though: SB3 keys work on SB4, but SB4 keys don't work on SB3. Plus SB...
  34. snail_ snail_ posted on thread SB3/SB4 Cross-compatible code Since we have a convention established to use MAIN.PRG as the common entry point for every proje...
  35. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Yeah it really is that simple. This is how I converted the classic fonts to the new format.
  36. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 #CK_FOCUS_MAIN, #CK_FOCUS_SUB These two enums seems to suggest there IS a way to control wher...
  37. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 And ?? is short for INSPECT. ? PRINT T? TPRINT ?? INSPECT This makes me wonder what happens...
  38. snail_ snail_ edited a post on thread SmileBASIC 4 Discussion「プチコン4」 I want to mention the differences with project structure and the Play Menu, since they're not im...
  39. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 I want to mention the differences with project structure and the Play Menu, since they're not im...
  40. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Maybe. We might also want to choose a standard key shortcut that kills the subprogram.
  41. snail_ snail_ edited a post on thread SmileBASIC 4 Discussion「プチコン4」 Alt+tab causes a space to be inserted in the editor so we should choose a different one maybe. I...
  42. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Alt+tab causes a space to be inserted in the editor so we should choose a different one maybe
  43. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Oh and for people confused about downloading: It's the right-hand tab in the play menu. Normall...
  44. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 My wireless mouse isn't working, and the website says that a lot of wireless mice don't work rig...
  45. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 I'm at a loss to find a way to voluntarily toggle focus between editor and subprogram. If someon...
  46. snail_ snail_ edited a post on thread SmileBASIC 4 Discussion「プチコン4」 It seems like you just need a ticket and a Japanese Nintendo Account to upload, not necessarily...
  47. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 It seems like you just need a ticket and a Japanese Nintendo Account to upload, not necessarily...
  48. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Apparently you arent paying attention because the japanese may 23rd release date was announced a...
  49. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 If you pay really close attention to certain screenshots it's clear that the soft keyboard isn...
  50. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 I think the point is that subprograms are primarily tools to be used with the editing environmen...

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