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snail_

snail_

Helper Received for being very helpful around SmileBASIC Source Achievements Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength Drawing I like to draw! Hobbies First Day Joined on the very first day of SmileBASIC Source Website Helper Received for being very helpful around SmileBASIC Source Achievements Forum Leader Hidden Achievements First Week Joined in the very first week of SmileBASIC Source Website RNG Hidden Easter Eggs Forum Contributor Hidden Achievements Query Denied Hidden Easter Eggs Disguised Hidden Website Avatar Block I didn't change my avatar for 30 days. Website Banana For Scale Hidden Easter Eggs First Month Joined in the very first month of SmileBASIC Source Website THIS IS A TEST STRING, AUTO-PADDED.AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Submitted Programs (9):

Submitted Resources (4):

  1. snail_ snail_ posted on thread Feature Requests A filled-box tool in the chatdraw seems like an odd omission.
  2. snail_ snail_ commented on [RB]Necro's Game Dev Alpha 1 Please use the [i]Talk About Programs[/i] forum topic for programs that are not finished or prop...
  3. snail_ snail_ posted on thread SmileBASIC for Wii U - "Official" Megathread ROM is an antiquated term, it pretty much means nothing now.
  4. snail_ snail_ edited a post on thread Feature Requests -1 +1
  5. snail_ snail_ posted on thread Print array in reverse order Lol no problem. While I'm here Chem used LEN() in his code and didn't mention it. It's a functi...
  6. snail_ snail_ edited a post on thread Print array in reverse order FOR loops count up by one by default. They aren't smart enough to figure out on their own to cou...
  7. snail_ snail_ posted on thread Print array in reverse order FOR loops count up by one bt default. They aren't smart enough to figure out on their own to cou...
  8. snail_ snail_ posted on thread Feature Requests -1 +1
  9. snail_ snail_ posted on thread How do you stop the lag. That's not entirely true. Doing a LOT of floating point math is actually pretty slow, even on...
  10. snail_ snail_ posted on thread MML Bugs Not an expert on music, but I think a slide is played for the duration of both notes, not just...
  11. snail_ snail_ posted on thread MPSEND "" gives error It's true that you can call every builtin (but not keyword) as an OUT without receiver variables...
  12. snail_ snail_ posted on thread Spring Programming Contest 2017 Does space travel count as flight? It's not mechanically the same as how "flight" works on Earth...
  13. snail_ snail_ posted on thread Undocumented functions BGMPRG and BGMPRGA It's not a bug either; thread should be reclassified, or...something. Also, don't bump if you...
  14. snail_ snail_ posted on thread Cannot RETURN from GOSUB inside DEF block. I wouldn't be objected to the idea of adding an EXIT keyword to forcibly terminate the applicati...
  15. snail_ snail_ posted on thread Spring Programming Contest 2017 Oh, flight? That's a good theme. A lot of people can apply that theme to things.
  16. snail_ snail_ posted on thread MPSEND "" gives error It's not a function in SB's eyes, he means. SB could at least TRY to be consistent and call it "...
  17. snail_ snail_ replied to a comment on How To Program #8 - Functions ITT: parsing ambiguities in general.
  18. snail_ snail_ posted on thread RPG Maker FES Sharing Thread Fes isn't actually written in all-caps in the real title. Still don't know what it means.
  19. snail_ snail_ posted on thread TRUE and #TRUE and 1 are the same speed. Assuming the code literals and heap are stored in a different space, this isn't as bad a probl...
  20. snail_ snail_ posted on thread TRUE and #TRUE and 1 are the same speed. But strings inside the source are already heaped, aren't they? Why waste resources computing t...
  21. snail_ snail_ posted on thread TRUE and #TRUE and 1 are the same speed. No reason this should be the case. If you're already optimizing numeric expressions, then you'...
  22. snail_ snail_ replied to a comment on Games and Programs List yes
  23. snail_ snail_ posted on thread 3DS Game Day? when is this even happening
  24. snail_ snail_ replied to a comment on How To Program #8 - Functions Using keywords for things that produce no return value but have side effects is a very BASIC idi...
  25. snail_ snail_ replied to a comment on How To Program #8 - Functions He's technically correct, but you actually did a pretty good job making the distinction anyway....
  26. snail_ snail_ posted on thread Switching from a 3D to 2D XSCREEN mode shifts the console text Is this...useful? Can we use this?
  27. snail_ snail_ posted on thread 3DS Game Day? I could play Sm4sh but I'm only high-casual so I might get rekt
  28. snail_ snail_ posted on thread Feature Requests The reconnect link on chat should just try to reopen the connection instead of reloading the ent...
  29. snail_ snail_ replied to a comment on a game about anime wow read the notes
  30. snail_ snail_ posted on thread Unnecessary polls go here! Oh of course BLAME RANDOM YEAH OF COURSE LIKE ALWAYS
  31. snail_ snail_ edited a post on thread SB MML vs. normal MML This is the old QBASIC or some new one? Can you provide a link of reference or something? If...
  32. snail_ snail_ posted on thread SB MML vs. normal MML This is the old QBASIC or some new one? Can you provide a link of reference or something?
  33. snail_ snail_ replied to a comment on The ON command yes
  34. snail_ snail_ edited comment on The ON command ON only works with labels. If only... EDIT: also you spelled ELSEIF wrong (I noticed because...
  35. snail_ snail_ commented on The ON command ON only works with labels. If only...
  36. snail_ snail_ posted on thread What kinds of video game genres would you like to see more of on SB? The train of thought was that the poll being open for long allows the most people to vote, but...
  37. snail_ snail_ posted on thread What kinds of video game genres would you like to see more of on SB? Did you mean roguelike and not "rough-like?"
  38. snail_ snail_ posted on thread Unnecessary polls go here! Favorite number (12 to 21)
  39. snail_ snail_ posted on thread How to turn numerical strings into arrays? So, you're expecting a 10-digit integer. Okay. Your input line is great. But right after, you...
  40. snail_ snail_ edited a post on thread How to turn numerical strings into arrays? I'm assuming the input format is some whole number of arbitrary size, e.g. Generation code: 123....
  41. snail_ snail_ posted on thread How to turn numerical strings into arrays? I'm assuming the input format is some whole number of arbitrary size, e.g. Generation code: 123"...
  42. snail_ snail_ commented on Stack calculator When you load the macros in MACLOAD, you try to load the macro file, and then check RESULT to se...
  43. snail_ snail_ posted on thread SmileBOY development update Have you found any ROMs that completely work? Some demo ROMs (especially public-domain or homebr...
  44. snail_ snail_ posted on thread Order of Operations Are operands on the same level evaluated right-to-left, or left-to-right? Or does it depend? Als...
  45. snail_ snail_ posted on thread TRUE and #TRUE and 1 are the same speed. This doesn't say anything about them being the same speed though. Perhaps when it occurs in DATA...
  46. snail_ snail_ posted on thread SBS friend feature Idea I've always thought being able to follow user activity would be a cool idea. Making it "friends"...
  47. snail_ snail_ posted on thread Unnecessary polls go here!
  48. snail_ snail_ posted on thread SmileBASIC for Wii U - "Official" Megathread They haven't added any new keyboard input features yet, so I doubt they will really.
  49. snail_ snail_ posted on thread Unnecessary polls go here! please don't call it gnu/linux
  50. snail_ snail_ replied to a comment on Globe But what IS a planet?

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