? ChaseCZ ● SmileBASIC Source User

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ChaseCZ

ChaseCZ Inactive

Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Video Games I like to play video games! Hobbies Zelda Is Awesome! I love The Legend Of Zelda! Express Yourself Avatar Taboo I didn't change my avatar for 180 days Website Avatar Embargo I didn't change my avatar for 90 days Website Halloween 2017 Contest Participant I participated in the SmileBASIC Source Halloween 2017 Contest! Programming Contest End of 2017 Contest Participant I participated in the SmileBASIC Source End of 2017 Contest! Programming Contest First Year My account is over 1 year old Website Forum Contributor Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website I'm bored. Entertain me My YT Channel: https://m.youtube.com/channel/UCfjt_NxjN72ui0pa_XI1vSA (very gay)

Submitted Programs (4):

  1. ChaseCZ ChaseCZ posted on thread Nintendo Switch Lite Discussion Thread I'll still get the original switch... Once i earn the money for it kek
  2. ChaseCZ ChaseCZ posted on thread enemy AI which would go through a maze and find the player Yes, i figured that out already. Good for collision detection e.g.
  3. ChaseCZ ChaseCZ posted on thread enemy AI which would go through a maze and find the player Thanks very much, i'll try it out and then let you know, if i don't understand something or so...
  4. ChaseCZ ChaseCZ edited page Fit in It's pose mii plus not mii pose plus
  5. ChaseCZ ChaseCZ posted on thread enemy AI which would go through a maze and find the player Oh yeah, thanks. I think it's not that difficult to understand, i actually still don't underst...
  6. ChaseCZ ChaseCZ edited page Fit in Typo and stuff idk
  7. ChaseCZ ChaseCZ created a new page: Fit in A game i started making a while before i quit SmileBASIC last year. It's supposed to resemble th...
  8. ChaseCZ ChaseCZ posted on thread Uh probably a super advanced enemy AI which would go through a maze for example and find the player Wow, thanks! That's a cool program, but since it's gonna be a 2D platformer without jumping, i...
  9. ChaseCZ ChaseCZ replied to a comment on Funky Funky
  10. ChaseCZ ChaseCZ posted on thread Uh probably a super advanced enemy AI which would go through a maze for example and find the player Thank you very much. I think i'm starting to understand it. And for the nodes, i could use s...
  11. ChaseCZ ChaseCZ edited a post on thread Uh probably a super advanced enemy AI which would go through a maze for example and find the player Yes, that could work... I'll check that out... But how do i actually calculate all these path le...
  12. ChaseCZ ChaseCZ posted on thread Uh probably a super advanced enemy AI which would go through a maze for example and find the player Yes, that could work... I'll check that out... But how do i actually calculate all these path le...
  13. ChaseCZ ChaseCZ replied to a comment on Minecraft clone proof of concept Oh, cool
  14. ChaseCZ ChaseCZ replied to a comment on Minecraft clone proof of concept Wait dlc increases performance?
  15. ChaseCZ ChaseCZ posted on thread Uh probably a super advanced enemy AI which would go through a maze for example and find the player Alright. thanks for your help, i'll have to check the arrays first, but i'll let you know when...
  16. ChaseCZ ChaseCZ replied to a comment on 3D Tunnel Demo (Switch) I need a switch lmao... But now that i think about it, i'm from europe, so i would still have to...
  17. ChaseCZ ChaseCZ deleted a post on thread Uh probably a super advanced enemy AI which would go through a maze for example and find the player Reason: Double post... again
  18. ChaseCZ ChaseCZ posted on thread Uh probably a super advanced enemy AI which would go through a maze for example and find the player ...and how do i store the entire map into a variable? Lol
  19. ChaseCZ ChaseCZ posted on thread Uh probably a super advanced enemy AI which would go through a maze for example and find the player Yes that's a pretty cool program, but the problem is that at some point a timer is gonna run a...
  20. ChaseCZ ChaseCZ posted on thread Uh probably a super advanced enemy AI which would go through a maze for example and find the player Wait i can actually do that with the timer + the time it takes for the monster to reach the pl...
  21. ChaseCZ ChaseCZ posted on thread Uh probably a super advanced enemy AI which would go through a maze for example and find the player Yes, i know how to do that. But how would i measure the distance between the player and the mo...
  22. ChaseCZ ChaseCZ posted on thread Uh probably a super advanced enemy AI which would go through a maze for example and find the player Yes, that could work, but i actually think i have another problem... I'm kinda trying to remak...
  23. ChaseCZ ChaseCZ posted on thread Uh probably a super advanced enemy AI which would go through a maze for example and find the player Yes, the timer would be a good solution... But not the best, because what if there are multi...
  24. ChaseCZ ChaseCZ edited a post on thread Uh probably a super advanced enemy AI which would go through a maze for example and find the player I'm thinking about a top down (not with tile movement though) or a 2d map. Haven't made my mind...
  25. ChaseCZ ChaseCZ posted on thread Uh probably a super advanced enemy AI which would go through a maze for example and find the player I'm thinking about a top down (not with tile movement though) or a 2d map. Haven't made my mind...
  26. ChaseCZ ChaseCZ posted on thread Uh probably a super advanced enemy AI which would go through a maze for example and find the player Oooh you mean a data map. Yeah, i won't be using that.
  27. ChaseCZ ChaseCZ replied to a comment on Super bomber blast (demo) WIP Oh that's cool, i think i have one of the first version where that stuff isn't implemented yet
  28. ChaseCZ ChaseCZ posted on thread Copyright rules You can make a literal copy and just change the colors of the characters and it shouldn't get ta...
  29. ChaseCZ ChaseCZ posted on thread Uh probably a super advanced enemy AI which would go through a maze for example and find the player What do you mean by grid? Lol
  30. ChaseCZ ChaseCZ deleted a post on thread Uh probably a super advanced enemy AI which would go through a maze for example and find the player Reason: One post got sent twice
  31. ChaseCZ ChaseCZ posted on thread Uh probably a super advanced enemy AI which would go through a maze for example and find the player For the pathfinder, so it doesn't bump into walls and actually finds at least some logical path...
  32. ChaseCZ ChaseCZ posted on thread Uh probably a super advanced enemy AI which would go through a maze for example and find the player Also how would i take wall collision into consideration?
  33. ChaseCZ ChaseCZ posted on thread Uh probably a super advanced enemy AI which would go through a maze for example and find the player Yes, that's a good explanation, now i know how it basically works, but to make it work in Smil...
  34. ChaseCZ ChaseCZ edited a post on thread Uh probably a super advanced enemy AI which would go through a maze for example and find the player Yeah i probably said everything in the title... I have an idea of how it should work but no idea...
  35. ChaseCZ ChaseCZ created a new thread: Uh probably a super advanced enemy AI which would go through a maze for example and find the player Yeah i probably said everything with the title... I have an idea how it should work but no idea...
  36. ChaseCZ ChaseCZ replied to a comment on Super bomber blast (demo) WIP Yeah that cofused me
  37. ChaseCZ ChaseCZ commented on Super bomber blast (demo) WIP wait you can use amiibo in smilebasic?
  38. ChaseCZ ChaseCZ posted on thread Anyone here brought JP SmileBasic Switch? プチコン4 programs like these on consoles don't get many updates tbt
  39. ChaseCZ ChaseCZ posted on thread Anyone here brought JP SmileBasic Switch? プチコン4 so is the 3DS smilesbasic coming to an end? i haven't even bought a switch yet, i'm not ready lm...
  40. ChaseCZ ChaseCZ posted on thread Miiverse will be closing on November 8th, 2017 Is there any chance someone will make some custom servers or smth (similar to wiimmfi) to revive...
  41. ChaseCZ ChaseCZ posted on thread How does Arcanum Stone load multiple GRP files at once? Oh cool, thanks
  42. ChaseCZ ChaseCZ created a new thread: How does Arcanum Stone load multiple GRP files at once? Title
  43. ChaseCZ ChaseCZ posted on thread Bones in a sprite or smth Oh yeah! I didn't think of that, thanks!
  44. ChaseCZ ChaseCZ posted on thread Minecraft 3DS Edition Thread This looks cool af, how's the development going?
  45. ChaseCZ ChaseCZ replied to a comment on Project bomber blast (demo) Oh shit! I'm sorry, i didn't notice
  46. ChaseCZ ChaseCZ created a new thread: Bones in a sprite or smth Is there a way to make bones for a sprite like most of the other game making tools out there off...
  47. ChaseCZ ChaseCZ commented on Project bomber blast (demo) Wait what this ain't 3d?
  48. ChaseCZ ChaseCZ commented on Bomberman 3D Key taken down oof i wanted to try this out
  49. ChaseCZ ChaseCZ edited a post on thread Idk some kinda ENDIF syntax error problem Oh yeah so i must put the NEXT which is at the bottom above ENDIF and yeah idk for sure but i...
  50. ChaseCZ ChaseCZ posted on thread Idk some kinda ENDIF syntax error problem Oh yeah so i must put NEXT on the bottom above ENDIF and yeah idk for sure but i think there...

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