DescriptionThis is a demo of my RPG project. It's about weapon control, axes, and magical powers (eventually, not yet).InstructionsWalk around with the D-pad. Interact with stuff with the A button. Attack with the B button (after you get the axe). Please give me some feedback about it. It will help shape it.NotesSo, as this is a demo, I want to hear what you think. Especially about the maze at the end. I will be doing another demo every week that I get a lot done, so the key may change a lot and you may end up with an old version.
MrGlassArmor also helped and released some of the most recent demos. See him on Miiverse.
What my plans are so far for the next demo:
Added The Forest
Fixed an issue where you would not gain exp on side battles (it wasn't programmed in, it wasn't really a bug)
Added automated mob-spawning
added minimaps (finally!!!)
Added a way to pre-load both maps and minimaps (recommended if you want to use them)
Changed some code to look nicer, be more functional, and be easier for the developers (me and MrGlass) to use
Fixed multiple bugs (one you've likely never seen unless you have used the codes in the game, but I still fixed it for the haxors!)
Likely more that I forgot, will probably write about it when I remember it.
Fixed issues pertaining to minimaps (size, actually working, etc)
Fixed a GPAGE issue which caused both graphics screens to synchronize
Minimaps now are faster inside of houses or other areas with less area
New tips during loading times
Settings and Pause menus are now centered
Probably something else I don't remember
Added more story and better cutscenes
Added experimental mode
Now you can walk through doors instead of having to press A
New art (courtesy of MrGlassArmor)
Minimaps (optional until I can get them to load faster)
Pause menu is now on the bottom screen.
Text is now predictive for most occasions.