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Petit Converter ver. 0.7.7 β (SB4)

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utrmagureCreated:
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Petit Converter ver. 0.7.7 β

Run SB3 programs on SB4! This tool converts programs for SB3 to run on SB4. Many display instructions, such as XSCREEN, DISPLAY, Gxxx, SPxxx, and BGxxx are replaced with custom DEFs. Of course XON, XOFF, OPTION TOOL etc are also supported. Dual screen is supported using SB4 layers. This tool is beta version and still being developed; some programs may not work. Additionally, all the messages in GUI tool are Japanese. Converted programs depend on PETITC/PETITC.LIB; they cannot be run without it. Users have to download Petit Converter to run them. Japanese wiki page: http://wiki.hosiken.jp/petc4/?Toukou%2FPetitConverter プチコン3号/BIGのプログラムをプチコン4で! このツールはプチコン3号/BIG用のプログラムをプチコン4で動作するように変換します。XSCREENDISPLAYGxxxSPxxxBGxxx のような多くの表示関係の命令などが変換されます。もちろん表示以外の命令 XONXOFFOPTION TOOL なども対応しています。プチコン4のレイヤーを利用して、2画面のエミュレートを実現しています。 このツールはベータ版であり、開発中です。一部のプログラムは動作しない可能性があります。また、GUIツール上のすべてのテキストは日本語です。 出力プログラムは PETITC/PETITC.LIB を参照しています。移植したプログラムはこれがなければ動作できません。公開されている移植プログラムを実行するには、プチコンバータをダウンロードする必要があります。 日本語 Wiki: http://wiki.hosiken.jp/petc4/?Toukou%2FPetitConverter

Instructions:

Converting programs

1. First run PETITC/MAIN.PRG. 2. Click or tap プログラムを変換する (Convert Program), or select with D-pad and press A button. 3. Choose a project that the file to convert is in. 4. Choose a file to convert. 5. You will now asked "現在のプロジェクトでいますぐにテストしますか? (Would you like to test the converted program in the current project now?)". If you test whether the converted program works, select はい (Yes). If you save the converted program, select いいえ (No) and Go to step 9. Click left arrow button or press B button to return to the previous screen. 6. Choose converting options, and click OK. - 画面を左に90°回転 (Rotate the Screen 90° Left) - 画面を右に90°回転 (Rotate the Screen 90° Right) - アンチエイリアス効果なし (No Antialiasing) - アンチエイリアス効果を強める (High Antialiasing) - New 3DS - Wii U - 上画面のみ (Upper Screen Only) - 下画面のみ (Lower Screen Only)
Options DescriptionRotate the Screen 90° Left/Right rotates all the visible elements using SB4 layers. Antialias options may not be applied if the SB4 XSCREEN resolution exceeds 1280x720. New 3DS and Wii U sets the HARDWARE system variable's value to 1 or 2. By default its value is 0. If the Upper/Lower Screen Only option is set, only the upper/lower screen is displayed and the other screen is not displayed.
7. The test starts. if an error occurs, please report the bug. 8. When the program terminates or + button is pressed, you'll return to the tool. The dialog will appear; press はい (Yes) and go to step 6 if you test again, or press いいえ (No) to go next. 9. Click はい (Yes) to save the converted program, or click いいえ (No) to discard the program and return to the main menu. 10. Choose converting option as in step 6. 11. Choose how to save the converted program: - ファイルに保存 (Save to file) - クリップボードに書き出し (Export to clipboard) - SLOT ?に書き出し (Export to SLOT ?) "?" is from 1 to 5 12. The converted program has been saved in the current project!

Sub Program

By default, exported files are saved in the current project. Sub programs can write to another project; when Petit Converter is launched as a sub program, exported files are saved automatically in the project that the original file is in, not the current project.

Replying to:the_squat1115
The first PTC3 emulator on Nintendo Switch
Oh I forgot you can't use 0 as ANY of the dimensions in sb4... Anyway can't you just replace DIM A[0,0] with DIM A[0]? LEN() will be the same I think the only difference is that PUSH/POP won't throw an error

Replying to:HTV04
It seems that multiplayer commands aren't dummied out yet, so they cause errors.
OK. I will fix it.

Replying to:the_squat1115
The first PTC3 emulator on Nintendo Switch
OK I'll try.

Replying to:the_squat1115
The first PTC3 emulator on Nintendo Switch
Wait I just remembered, there is a reason to make an empty multidimensional array
DIM A[10,10]
SAVE "DAT:A",A

DIM B[0,0]
LOAD "DAT:A",B

Replying to:the_squat1115
The first PTC3 emulator on Nintendo Switch
And LOAD that loads a number array will be replaced with LOADV of SB4, but with LOADV, the dimensions of the array stored in the file and the destination array must match. If a multi-dimensional array declaration is replaced with a one-dimensional array declaration, that causes an error.
DIM A[3,3]
SAVEV "DAT:A.DAT",A

DIM B[0] ' Assume replaced by DIM B[0,0]
LOADV "DAT:A.DAT",B ' "Type mismatch"!

Can this be used as a good start when porting SB3 titles? (Sure a lot has to be improved from there)
Why r u asking this?I don't have a Switch but in 6 months when I want to start developing SKKBAUI for Switch. Learning the syntax changes is No1 priority of course

Replying to:CyberYoshi64
Can this be used as a good start when porting SB3 titles? (Sure a lot has to be improved from there)
Why r u asking this?I don't have a Switch but in 6 months when I want to start developing SKKBAUI for Switch. Learning the syntax changes is No1 priority of course
Yes, you can upload an SB3 title in SB3, and someone can download it through SB4 and play it with Petit Converter on Switch!

Replying to:CyberYoshi64
Can this be used as a good start when porting SB3 titles? (Sure a lot has to be improved from there)
Why r u asking this?I don't have a Switch but in 6 months when I want to start developing SKKBAUI for Switch. Learning the syntax changes is No1 priority of course
Sure but I was talking about the port as the base, which works on SB4 to then turn it into a SB4-exclusive program.

Replying to:CyberYoshi64
Can this be used as a good start when porting SB3 titles? (Sure a lot has to be improved from there)
Why r u asking this?I don't have a Switch but in 6 months when I want to start developing SKKBAUI for Switch. Learning the syntax changes is No1 priority of course
That works too. You would have to convert it using the tool, then you can make additional changes manually if it doesn't work out-of-the-box.

Now we need the impossible, SB4 to SB3.

I don't know if the TALK command is different in SB4 but running the EX8TECHDEMO through this and going into the TALK demo gives me nightmares