#1✎ 119ChaseCZIntermediate ProgrammerI can make programs, but I still have trouble here and there. Programming StrengthVideo GamesI like to play video games!HobbiesZelda Is Awesome!I love The Legend Of Zelda!Express YourselfHow do i make a perfect map collision/wall so the player/sprite can't walk through it?
#2✎ 112MZ952Intermediate ProgrammerI can make programs, but I still have trouble here and there. Programming StrengthDrawingI like to draw!HobbiesReadingI like to read books!HobbiesDraw a line between an entity's starting and finishing point, and determine if that line crosses any other suspected lines of collision. If so, you could for example: revert back to the starting point; revert to a point where the entity had not collided; reposition the finishing point to the surface of the thing it collided with.
#3✎ 194JustGreatFirst MonthJoined in the very first month of SmileBASIC SourceWebsiteAvatar TabooI didn't change my avatar for 180 daysWebsiteNight PersonI like the quiet night and sleep late.Express YourselfCheck for collision on several smaller steps each frame.
If you've watched any Pannenkoek2012 videos, you should be familiar with how Mario moves in SM64. That's a decent example.