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📣 Spring Programming Contest 2017

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  • #141 ✎ 93 Giant_Gamer Spring 2017 Contest Participant I participated in the SmileBASIC Source Spring 2017 Contest! Programming Contest Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Winter 2016 Contest Participant I participated in the SmileBASIC Source Winter 2016 Contest! Programming Contest Congrats to Nathanial and GoodGameGod! I didn't want to beg for attention... but I am eager and willing to hear, good or bad, some kind of feedback for ASTEROGUE. As I am not certain if I should try to polish and finish it, or if I should just leave it as is. (Although I did upgrade my badge from Beginner to Intermediate, on the recommendation of a friend, I'm not certain now that I earned that yet.) Posted
  • #142 ✎ 55 brilliance360 First Week Joined in the very first week of SmileBASIC Source Website Spring 2017 Contest Participant I participated in the SmileBASIC Source Spring 2017 Contest! Programming Contest Deep Sleep Hidden Website Congrats to the winners! Really good stuff, and I hope the issue with Thrust's key gets sorted out! Posted
  • #143 ✎ 141 Nathaniel Spring 2017 Contest Winner I won the SmileBASIC Source Spring 2017 Contest! Programming Contest Helper Received for being very helpful around SmileBASIC Source Achievements Staff Pick "Your program is one of our favorites!" - Staff Achievements
    Congrats to the winners! Really good stuff, and I hope the issue with Thrust's key gets sorted out!
    I just fixed it!
    Posted
  • #144 ✎ 55 brilliance360 First Week Joined in the very first week of SmileBASIC Source Website Spring 2017 Contest Participant I participated in the SmileBASIC Source Spring 2017 Contest! Programming Contest Deep Sleep Hidden Website
    I am eager and willing to hear, good or bad, some kind of feedback for ASTEROGUE. As I am not certain if I should try to polish and finish it, or if I should just leave it as is.
    I think my number one complaint about this game was the controls, which I thought were finicky. Even when I finally began to understand why the movement was inconsistent, it was a challenge that I felt I had to continuously work around. That being said, I enjoyed every other aspect of the game: the way it looks, the variety of bad guys, etc. You did good work to get this much done.
    Posted
  • #145 ✎ 55 brilliance360 First Week Joined in the very first week of SmileBASIC Source Website Spring 2017 Contest Participant I participated in the SmileBASIC Source Spring 2017 Contest! Programming Contest Deep Sleep Hidden Website
    Congrats to the winners! Really good stuff, and I hope the issue with Thrust's key gets sorted out!
    I just fixed it!
    Sweet!
    Posted
  • #146 ✎ 93 Giant_Gamer Spring 2017 Contest Participant I participated in the SmileBASIC Source Spring 2017 Contest! Programming Contest Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Winter 2016 Contest Participant I participated in the SmileBASIC Source Winter 2016 Contest! Programming Contest
    I think my number one complaint about this game was the controls, which I thought were finicky. Even when I finally began to understand why the movement was inconsistent, it was a challenge that I felt I had to continuously work around. That being said, I enjoyed every other aspect of the game: the way it looks, the variety of bad guys, etc. You did good work to get this much done.
    Yeah, my approach to movement has problems, but It was the only way I could figure out how to do it. I poured a lot of details into everything else that I could do to make it less of a pain. In fact one version of the game, I attempted to have 7 different UFO's (all copies of UFO1) on the grid at the same time... but when I noticed the significant input lag, I reduced the max number to 4. If you look in the source code, there are notes for creating a homing missile attach from the mother-ship(UFO4), as well as a section all commented out for where the death beam would fill the direction of the screen. I ran out of time, but I needed the mother ship to fire something, anything, So I just copied UFO5 (the Ballon) lazer and made it blink.
    Posted Edited by Giant_Gamer
  • #147 ✎ 85 Sam Amazing Page Hidden Achievements Summer 2016 Contest Runner Up I placed 2nd in the SmileBASIC Source Summer 2016 Contest! Programming Contest Winter 2016 Contest Runner Up I placed 2nd in the SmileBASIC Source Winter 2016 Contest! Programming Contest Ever since Nathaniel showed up, it has become much more difficult for anyone else to win the contest Because his games are amazing Also, sorry again for cancelling my entry. My game consisted of an open world where you control an airship and do all sorts of things from collecting puzzle pieces to crashing planes into towers. The game was already flickering a lot on o3ds, but it was once I spawned a third tower that even the n3ds wasn't able to process all the sprites. 12Me gave me advice for optimization, and now I also have Nathaniel's code to look at, so for the following months I'll be studying on how to not make my games flicker all the time >:( I didn't vote, btw. Was too busy with school. Posted
  • #148 ✎ 185 GoodGameGod Good Page Hidden Achievements Spring 2017 Contest Runner Up I placed 2nd in the SmileBASIC Source Spring 2017 Contest! Programming Contest Avatar Embargo I didn't change my avatar for 90 days Website
    Ever since Nathaniel showed up, it has become much more difficult for anyone else to win the contest Because his games are amazing
    That's not his fault...And that's a good thing lmao.
    Posted
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