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What's your current project and how is it going?

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LacksCreated:
Spring is here, the sale has passed. 3.3 is on the horizon. So, what are you currently working on in SB? Building a game? Learning how to control sprites? Or creating a tool to help other coders? My current project is to inject my rpg text battler into the text adventure I wrote. As well as polish up the adventure itself. I'm hoping to have it completed by the end of April. It's a very simple project compared to most of the ones out at the moment, but it is still proving to be a challenge all the same. Keeping track of a branching story is a pain in the butt. Especially when you go off half cocked and don't start writing things down until you complete the first rough draft x.X After I complete this project i'm going to move on to sprites and backgrounds and learn how to use them properly. Which will lead to the introduction of graphics into the text adventure. And hopefully teach me enough to start an actual rpg.

eh why not respond I'm currently working on learning how to use sprites so I can eventually use them for something. I just need inspiration for a good game idea.

Well, I'm wrapping up a big project at the moment, and then I'll probably just take a break. But the goal was to finish that tool, to help me make games, so I'll be starting a tactical RPG soon (the project that I'm actually interested in), that combines elements from games like Chrono Cross, Smash Bros., and Zelda. That seems like a strange cross up, and it is. A bit difficult to describe, but the battle system will be a turn based, pysics based platformer, and require strategy to alter the platform terrain and move your opponent with attacks and spells until they are knocked off the stage. Good luck with your current project. It sounds like you are learning a lot.

nothing
I am working on Village SB. Development is going nicely. Been implementing the textbox stuff, and now it's time to make the menus.
I suppose I should tell what I'm-a working on? ... A 2D Paper Mario-ish game.

2D Paper Mario-ish game.
YES PLEASE!

2D Paper Mario-ish game.
YES PLEASE!
[I don't usually tell what I am working on, as I have a tendency to get super lazy and then stop working for the game. First I'll try to get a Village SB Demo released and then work on the before mentioned game.]

I'm a working on a game... But it's top secret! Sort of. It's actually been progressing really well, though. I haven't had the chance to start work on the actual game, as I'm waiting for 3.3 so I can use 32x32 BG tiles, but I have a pretty much fully functional title screen and file select, a menu system to display level info, the ability to modify, save, and load game progress, and a functional level editor. Can't wait for 3.3 so I can get busy on the game itself!

I guess a Syobon Action port to SmileBASIC... :P

Making a Dragon Warrior-ish RPG, Game Boy graphics style. Graphics and code all my own.

I have 3 projects in development: First is SmileBASIC Shortcuts update v3.0. It adds a DAT viewer and mini programs, and the code is completely rewritten. It's about halfway done. Next, CODE EXAMPLES. It's been going well, but I haven't been doing very much after getting the first set done. Finally, SPDEF Helper. I have an update done and it fixes crashing by detecting which slot it's running in. (found by looking at the code of Th.'s paint editor)

I'm working on about 3 projects right now (only one isn't being worked on in SB):
  • Vexage
    DetailsVexage is an upcoming turn-based battle action game. It puts together elements from Super Smash Bros, Fire Emblem, and Pokรฉmon. It'll have a sci-fi based story.
  • Chat-R
    DetailsChat-R is a module based chatroom being programmed in Node.js. It's based on an older chatroom, but rewritten from the ground up.
  • SmileBYTES
    DetailsSmileBYTES is a bytecode language for SB. This is my only major team project, being worked on by me and RaichuBender.

My current project is to inject my rpg text battler into the text adventure I wrote.
That's basically what I'm doing right now, but the battler isn't finished yet and I stopped on the adventure after the first scene since I decided that I wanted to add more RPG elements to it I don't have any kind of timeline planned for any of it, but a basic version of the battle system should be available by next Friday :3

Making a Dragon Warrior-ish RPG, Game Boy graphics style. Graphics and code all my own.
Woooahh, nice!

My current project is to inject my rpg text battler into the text adventure I wrote.
That's basically what I'm doing right now, but the battler isn't finished yet and I stopped on the adventure after the first scene since I decided that I wanted to add more RPG elements to it I don't have any kind of timeline planned for any of it, but a basic version of the battle system should be available by next Friday :3
I wish I stopped early like you did. Now I have to go through loop by loop (that is what the @blah is called, right?) And add, modify or delete huge chunks of my story. The one benefit being that I wasn't happy with the story and get to polish my turd :p

Making a Dragon Warrior-ish RPG, Game Boy graphics style. Graphics and code all my own.
(*o*)โ€ผ Wow!

I'm doing a library for lowerdash to handle the GUI like the classes in android. Right now i've implemented: -LinearLayout -TextView -EditText -ImageView(Use 1 Sprites) -Button(Use 2 Sprites: Background and border). All of them update only when their properties are changed. Also, ImageView and button has onClick callback. Now I'm making ScrollView and adding touch callback and see the performance of onClick. I will test onClick by iterating on each view and calling this callback when it is touched.(Right now, I use SPHIT). I'm not sure what I'll do after that. I can polish Friendly Pellet Rain or make an top down RPG.

I'm making a game called Just One More Question(JOMQ for short). It's inspired by Phoenix Wright and an old PTC game called Obinov. I could use some help... Right now, _Alex_ is helping me(kinda). You play as a news gatherer and solve mysteries.

eh why not respond I'm currently working on learning how to use sprites so I can eventually use them for something. I just need inspiration for a good game idea.
Wow! You too?!

  • SmileBYTES
    DetailsSmileBYTES is a bytecode language for SB. This is my only major team project, being worked on by me and RaichuBender.
  • What's Bytecode?

    nothing
    I am working on Village SB. Development is going nicely. Been implementing the textbox stuff, and now it's time to make the menus.
    I suppose I should tell what I'm-a working on? ... A 2D Paper Mario-ish game.
    YES!!!! VILLAGE!!!!!!!!!!!!!!!!!!!!!!!!!!!! I was trying(and failing because I suck) at porting village to SB. I was just doing it wrong. I still have the original PTC file.