I haven't downloaded your game yet, but you can use GPUTCHR which allows you to to place text anywhere and isnt confined to to the the spots LOCATE allows for.
Using SCROLL for a textgame.
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ResetReloadCreated:
Hello.
I'm using
SCROLL X,Yto scroll the text in my text-based world. It works perfectly fine on the x-axis, but I'm having issues for the y-axis as there is seemingly no way to
SCROLL. I'm using text variables. Does anyone have a solution? The game's code number is 8JE423K4. Yes, I know the game's code format is probably hideous. It's more of a personal project.
Try a different approach: make an 8 pixel border around the game on the graphics layer with GLINE or something so new areas are "drawn" in underneath but still within the screen. That way, players don't see the redraws at the edge of the screen but you're still within the 0-29 range.
Also don't forget that printing at the bottom requires a semicolon like PRINT "YEAH"; so it doesn't insert a new line and scroll the screen automatically.
I got it working. Hereโs the working code for anyone interested: NRVEE373
I donโt know how to really explain how I made it work, but I made another variable and put it in the Text$[]. The variable is the Y value plus 1 per line. If you look at the code it will make more sense.