Untextured Raycaster(fixed)
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VakoreCreated:
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This is a simple, untextured raycaster.
Thanks to incvoid for helping me figure out what I did wrong in my code, and seggiepants for helping with flickering!
NOTE: if you want to read more about raycasting here is the tutorial I used: https://lodev.org/cgtutor/raycasting.html
COOL!
it just shows up as a blue screen for me. Did I do something wrong?
Maybe you are looking at a wall. Try pressing left/right
Good project!
oh. You were right.. I feel a little dumb now.
Replying to:PhoneixZ
I want to make a raycaster like you did but I dont know where to start,can you help me?
If you need a tutorial for coding in basic, I'd suggest random's resources. They provide plenty of things to learn for beginners of basic. Link:https://smilebasicsource.com/page?pid=402. If you do already know how to code, then I'd suggest looking at the raycaster tutorial he linked. It will take a bit more work than that though, as it is written in C++ (I am pretty sure). So you'd have to try to convert it. But if you can't do that either, although it isn't anything too special, you can edit the map data. It is directly at the beginning code when you click edit. You can add and remove walls, make them longer or shorter, and change the color by changing the number. You can also change the walls to make them longer or shorter but that also requires you changing the map width and height to fit your changes. That is all I can really think of to help you. I know I am not the creator of this, and you were asking for his/her help, but I just wanted to help anyways.