I'll download this eventually, it does look nice.
The Lazer Wars
Root / Submissions / [.]
JoshuawlCreated:
Download:Z5NX53HVVersion:1.0Size:526 KB
In this game you are a ship and you are against another ship. You both have three lives. Your goal is to defeat the other ship and get the best win streak. You can also unlock ships by getting points or a higher highscore. The game also includes two player that only needs one 3DS console. Hope you enjoy! :)
Version History:
Version 1.0:
release
Upcoming Features:
Story Mode
Boss Fights
Better Computer AI
Two-Console Multiplayer
Four Player Mode
New Ships
I just tried it. It's good! You used the 3D well and it feels polished! Great job!
The computer is really easy unfortunately, but I can see this being really fun multiplayer!
Your goal is to eat the other shipThat's an....interesting goal you have there.....
Replying to:chemicalex
Your goal is to eat the other shipThat's an....interesting goal you have there.....
Whoops. Typo
Replying to:chemicalex
Your goal is to eat the other shipThat's an....interesting goal you have there.....
Fixed it. It says defeat now instead of eat.
(Don't worry, I say this on a lot of posts)
I recommend that you screenshot it through Miiverse, so that the screenshot is much more clear.
Replying to:Guzzler
This is really nice! I suck at it though... I keep dying... That doesn't mean the game is bad though! It would be cool if you implemented the circlepad.
I need to look into how you use the circle pad for I have no idea how to use it in code yet.
Replying to:Guzzler
This is really nice! I suck at it though... I keep dying... That doesn't mean the game is bad though! It would be cool if you implemented the circlepad.
Here is a trick to read the circlepad with button.
VAR CX,CY,CO,B CO=0.2 //This is the minimum distance from the circlepad's center to capture an input. STICK OUT CX, CY B=BUTTON() //In this part, I add a fake input for the control pad. IF CY>CO THEN B=(B OR #UP) IF CY<-CO THEN B=(B OR #DOWN) IF CX<-CO THEN B=(B OR #LEFT) IF CX>CO THEN B=(B OR #RIGHT) //From this point use B to handle the input
Replying to:Guzzler
This is really nice! I suck at it though... I keep dying... That doesn't mean the game is bad though! It would be cool if you implemented the circlepad.
How I would do it(not necessarily the right way) is like this:
STICK OUT CX,CY SHIPY=SHIPY-CY*3 'I'm just using SHIPY as the ship's Y coordinateSo what this does is it moves the ship at a speed determined by how far the circle pad is moved on the Y axis. You can change it from *3 to any other number; the higher the faster, I just used 3 for this example.
Replying to:Guzzler
This is really nice! I suck at it though... I keep dying... That doesn't mean the game is bad though! It would be cool if you implemented the circlepad.
i know its a month late haha but you could do this
STICK OUT CX,CY WHILE 1 Y=Y-CY SPOFS 0,X,Y VSYNC 1 WENDthats how i move sprites up and down with the circlepad. and the 0 after SPOFS can be changed to any number that represents your sprite.
Sure! As long as I get credit for it I'm fine.
Thanks. And you will. It is gonna be in the credits section of the OS
Ok. I tried out basic os and it is very good. Keep up the good work.
Replying to:DizzyDude
can i use this for dorito shooter 3? [btw sorry XD...] uh i can change some parts of the gameplay, change sprites, and give all the credit to you. just wondering if its fine
Sure, to be honest i kind of like it when someone takes one of my games and makes new sprites and changes some text. It shows me that people notice my games and like them. So as long as you give me credit, I'm fine. :)