sprite limite :(
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TarudahatCreated:
Cool EDIT: Also remember that I may be wrong. People have stated on this thread that they've had bad experiences with lag.GPAGE is a common method.One less variable:VAR A,B=1 WHILE 1 VSYNC SWAP A,B GPAGE A,B 'Do stuff WENDVAR BUFFER%=0 WHILE 1 VSYNC GPAGE BUFFER%,!BUFFER% GCLS 'stuff BUFFER%=!BUFFER% WEND