This is not bad. Just something I wanted t point out: it looks like you're using BUTTON(X)==. Using == instead of AND does not allow for other buttons to be pressed.
Replying to:GuzzlerThis is not bad. Just something I wanted t point out: it looks like you're using BUTTON(X)==. Using == instead of AND does not allow for other buttons to be pressed.
A Bug that I am trying to fix involves Spikes.
Replying to:IAmRalseiFirst, the sonic sprites do not look good.
Here are is standing Sonic sprite for Sonic CD SB. It's much better than your Sonic sprites.
Second,
Button(X) should use
AND instead of
==.
Third, the collision detection is bad, it's not hard to clip into the top of a wall.
Fourth, the quality of the opening animation is the worst I've ever seen. It's like 48p.
Other than that, pretty good. 7/10.
R-Vid V tries to pack as much data in 1 file, thus, sacrificing quality.
Replying to:IAmRalseiFirst, the sonic sprites do not look good.
Here are is standing Sonic sprite for Sonic CD SB. It's much better than your Sonic sprites.
Second,
Button(X) should use
AND instead of
==.
Third, the collision detection is bad, it's not hard to clip into the top of a wall.
Fourth, the quality of the opening animation is the worst I've ever seen. It's like 48p.
Other than that, pretty good. 7/10.
To reduce file sizes, and to reduce how many Files you need.
For PetitMoviePlayer, it has good quality, but uses more files/animation, R-Vid V has bad quality, but it doesn't need as many Files/animation.
Replying to:IAmRalseiFirst, the sonic sprites do not look good.
Here are is standing Sonic sprite for Sonic CD SB. It's much better than your Sonic sprites.
Second,
Button(X) should use
AND instead of
==.
Third, the collision detection is bad, it's not hard to clip into the top of a wall.
Fourth, the quality of the opening animation is the worst I've ever seen. It's like 48p.
Other than that, pretty good. 7/10.
I'd rather use pmp than your crap video player
Replying to:IAmRalseiFirst, the sonic sprites do not look good.
Here are is standing Sonic sprite for Sonic CD SB. It's much better than your Sonic sprites.
Second,
Button(X) should use
AND instead of
==.
Third, the collision detection is bad, it's not hard to clip into the top of a wall.
Fourth, the quality of the opening animation is the worst I've ever seen. It's like 48p.
Other than that, pretty good. 7/10.
PMP requires a special program to make the videos, and that program is a little too advanced for me. While for R-Vid V, I can make an animation in a GRP file editor.
Replying to:IAmRalseiFirst, the sonic sprites do not look good.
Here are is standing Sonic sprite for Sonic CD SB. It's much better than your Sonic sprites.
Second,
Button(X) should use
AND instead of
==.
Third, the collision detection is bad, it's not hard to clip into the top of a wall.
Fourth, the quality of the opening animation is the worst I've ever seen. It's like 48p.
Other than that, pretty good. 7/10.
Also you should bound Sonic's speed.
I managed to get Sonic out of bounds just by building up enough speed.
Sometimes I fell directly on the goal while sometimes I fell and fell endlessly.
BTW a Death barrier to kill people if they're out of bounds would be great.
EDIT: You could have had doubled the quality here because only half of the GRP is actually used.
Replying to:GuzzlerThis is not bad. Just something I wanted t point out: it looks like you're using BUTTON(X)==. Using == instead of AND does not allow for other buttons to be pressed.
Spikes can clip you far into walls. Maybe checking for collision even if Sonic touched a spike would be good.
Also, holding A while Sonic recovers, he buffered a jump.
After touching a goal or return to the "SEGA like" RGames logo it doesn't reset the velocity that Sonic stored.
This is how I clipped through some walls.
Replying to:IAmRalseiFirst, the sonic sprites do not look good.
Here are is standing Sonic sprite for Sonic CD SB. It's much better than your Sonic sprites.
Second,
Button(X) should use
AND instead of
==.
Third, the collision detection is bad, it's not hard to clip into the top of a wall.
Fourth, the quality of the opening animation is the worst I've ever seen. It's like 48p.
Other than that, pretty good. 7/10.
I already added a Speed limit, but a death barrier sounds good too.
Edit: I meant in the next version!
Replying to:GuzzlerThis is not bad. Just something I wanted t point out: it looks like you're using BUTTON(X)==. Using == instead of AND does not allow for other buttons to be pressed.
Ahem, already fixing the bugs.
Taken down for copyright in 3...2...
instead of drawn animation you should make programmed animation because the square in the middle of the screen is not pleasing to look at