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Smile World Project Thread

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AlicekittyCreated:
okay good luck :D

I gave up, but I have a few ideas on how to get it to work.
Are you still going to try to import it somehow or did you give up fully :-(
Dude, you gotta give them some time... :P They're doing us a favour and rushing won't fix anything.

I'm pretty sure he means touchable UI elements, like if you touch "Languages", it opens the language options, like on a phone, that way the user doesn't have to fiddle around with their D-Pad to navigate menus.
Ohhhh... That makes a lot more sense. I can definitely do that, but that means every cursor will have to be on the bottom menu. The travel menu is the only one using the top menu, I think, so it shouldn't be hard to change. Here's the most recent update, by the way. ZDEE34J
Yeah that's what I meant lol. Hey Reset what time do you go to school? I leave for my bus at around 7:20 and I get home around 2:40 2:50ish :-)
I walk there at around 6:30 and am home near 3:15. :)

Oh yeah I forgot about that. The limit is 4 megabytes but I think we will be okay because that game "Mazento Mori" was 31,000 Lines of code and it was only like 2 Megabytes but our project might be huge so I'll try to keep that in mind when I'm coding :D
If you end up hitting the limit on file size, you can up it to 20MB with a gold membership, if you both are willing to do that if the time comes.

I gave up, but I have a few ideas on how to get it to work.
Are you still going to try to import it somehow or did you give up fully :-(
Dude, you gotta give them some time... :P They're doing us a favour and rushing won't fix anything.
Yeah you are right I'm sorry. :) I'm a little busy lately because I'm teaching this girl how to speak English. She speaks Korean :)

Hi guys I'm back online! EDIT: Completely brain-farted and forgot both you guys are still in school XD

Hi guys I'm back online! EDIT: Completely brain-farted and forgot both you guys are still in school XD
I should be able to chat in about 30 minutes when I walk home. Just had a moment to see if anything has happened yet.

If you have time, can you edit line 787 (@TCNF1)? The third string is missing a space at the beginning (It should look like this: " island by"). I would do it myself, but I've already uploaded the program and it's too much of a small detail to justify taking down the entire thing, making a change, re-uploading it, publishing it, and posting a brand new public key. :p
random factAs of right now, "SW" contains 16,018 characters. Since characters in SmileBASIC are encoded in UTF-16, this means our program is 32 Kilobytes.

If you have time, can you edit line 787 (@TCNF1)? The third string is missing a space at the beginning (It should look like this: " island by"). I would do it myself, but I've already uploaded the program and it's too much of a small detail to justify taking down the entire thing, making a change, re-uploading it, publishing it, and posting a brand new public key. :p
random factAs of right now, "SW" contains 16,018 characters. Since characters in SmileBASIC are encoded in UTF-16, this means our program is 32 Kilobytes.
Back home. I'll fix that for ya. Seems like we have a lot of room to work with. :)

Hey Reset I got an idea! For the next update try to fix all the bugs we have so far because it's not pretty when bugs add up haha and you can work on the credits :D After you finish that, I will do a really big code cleaning and maybe add some new things if you want. I also did this thing that I see some developers doing! I made a thank you note for people to receive when they get the game thanking them for downloading the game but don't put that in the game itself it's just another program that goes in the folder with the main project :D

Hey Reset I got an idea! For the next update try to fix all the bugs we have so far because it's not pretty when bugs add up haha and you can work on the credits :D After you finish that, I will do a really big code cleaning and maybe add some new things if you want. I also did this thing that I see some developers doing! I made a thank you note for people to receive when they get the game thanking them for downloading the game but don't put that in the game itself it's just another program that goes in the folder with the main project :D
That sounds cool! I saw this game (forgot the name, but Markiplier played it. It's an indie horror with a bug white face following you.) that does something like that, where README.TXT files are used to communicate with the player and progress the story. There also seems to be a lack of them, so I think our next project could be a similar horror game. Maybe something close to a top-down Slender man thing once we figure out BG detection.

Also, I don't think there are any bugs in the program, right now. Everything that's given me trouble has been a misplaced line of code (note: can't clear sprites on top screen when using DISPLAY 1...) or just trying to figure things out. Have you noticed any errors?

Oh definitely I was actually thinking of doing a horror game and I think it would be a great idea! :D

I saw this game (forgot the name, but Markiplier played it. It's an indie horror with a bug white face following you.) that does something like that, where README.TXT files are used to communicate with the player and progress the story. There also seems to be a lack of them, so I think our next project could be a similar horror game. Maybe something close to a top-down Slender man thing once we figure out BG detection.
I've always wanted to try my hands at a horror game. Sounds fun.

I noticed one. If you go to Start > Travel to destination > Press (A) and type something wrong it will say Undefined label in 0:439 It was not an easy catch but I found it haha :P

Found the game: Imscared
Spoilerhttps://youtube.com/watch?v=rcZPSkkfLEc Colin, how do you change that tag from "spoiler"?
Cool, so you all are interested! :) I'll have to work out the concept and ways to make it fun, so I'll probably do that this weekend.

I noticed one. If you go to Start > Travel to destination > Press (A) and type something wrong it will say Undefined label in 0:439 It was not an easy catch but I found it haha :P
Alright, let me check it out. I messed with the code around there last night, so I probably made a typo or whatever.

Btw I loved the change you made on the title screen from Orange to Yellow! :D

there's also this: if you change BGM volume to some value >1, then lower it back down to zero, the BGM will still play. But if you change it to 1 after lowering it to 0, it'll stop. Note this doesn't happen with SFX.

Fixed the label thing. Forgot to change the GOTOs with that label. :p Don't know how to fix the volume thing, though.