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Might make SBS readonly: thread

SMILE tool nit-picking

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randoCreated:
The smile tool, though created by Smileboom, has some flaws and strange stuff. For instance, in the map editor above the tile selector, there's a hexadecimal number representing the tile selected. It only goes up to
&H03FF
and yet still contains a fourth digit. I found this weird and haven't come up with and explanation yet. Post other problems/weird stuff here.

Idk very much about hexadecimal but I’m pretty sure the highest digit is supposed to represent its sign..? (Positive/negative)

Idk very much about hexadecimal but I’m pretty sure the highest digit is supposed to represent its sign..? (Positive/negative)
With 4 digits you only get up to 65535 (&hFFFF).

Idk very much about hexadecimal but I’m pretty sure the highest digit is supposed to represent its sign..? (Positive/negative)
With 4 digits you only get up to 65535 (&hFFFF).
The 8x8 tile mode has 65536 tiles, but I'm not sure if the editor supports different tile sizes yet

Idk very much about hexadecimal but I’m pretty sure the highest digit is supposed to represent its sign..? (Positive/negative)
With 4 digits you only get up to 65535 (&hFFFF).
The 8x8 tile mode has 65536 tiles, but I'm not sure if the editor supports different tile sizes yet
Nope it doesn't