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Shoeglue

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PerskaCreated:
Download:Q3XEKXGD
Version:1.1Size:557 KB
Shoeglue well... is a game I originally made for PTC, then I made a PC port after a month. But now I made the SB version after about 3 months later! In Shoeglue, you can't jump. But there are other stuff you can use to advance. Ladders! Bombs! Coins?? Keys! Doors!

Instructions:

D-Pad: Move B: Place bomb (if you have bombs and you are on the ground or on a ladder) X: Reset level Y: Toggle game speed Hold Y+A while triggering a level update: Load a custom level R: Pause game

Notes:

To-do:

  • *Add more levels (12/64 levels done so far) (might not happen because my creativity level is below -435213)

Version 1.1

  • *4 new levels
  • *1 new tile
  • *Added a way toggle game speed
  • *Added Circle Pad support
  • *Added pause functionality
  • *You will see a close-up view of the player character on the bottom screen

Version 1.0

  • *8 levels
  • *9 different tiles
  • *an easy-to-use level editor
FYI, the "walking on air" bug is not a bug.


Thanks!

I played through all of the current levels. I like the concept, but some of the level are a bit tedious. I haven't tried the level editor yet, but I plan on checking it out later. Keep up the work. I really like platformers like this!

Replying to:ahavasandwich
I played through all of the current levels. I like the concept, but some of the level are a bit tedious. I haven't tried the level editor yet, but I plan on checking it out later. Keep up the work. I really like platformers like this!
Making the character faster might help with longer levels.

By any chance did you get an NA 3DS? Or Japanese? BTW Nice looking game. I'll have to try it out.

Should tell that there could be an update coming soon, I have two new things implemented for now: A method to toggle double speed. (done with the laziest method ever) Locked blocks. You need a key to unlocking them. You will lose the key after using it because video game logic.

Replying to:Perska
Should tell that there could be an update coming soon, I have two new things implemented for now: A method to toggle double speed. (done with the laziest method ever) Locked blocks. You need a key to unlocking them. You will lose the key after using it because video game logic.
Make it a wooden key do it breaks in half or something.

Replying to:Perska
Should tell that there could be an update coming soon, I have two new things implemented for now: A method to toggle double speed. (done with the laziest method ever) Locked blocks. You need a key to unlocking them. You will lose the key after using it because video game logic.
is update here now?

I want to make levels for youuuuuuuuuuuuuuuuuuuuuuuuu.......................................................... derp

Replying to:Perska
Should tell that there could be an update coming soon, I have two new things implemented for now: A method to toggle double speed. (done with the laziest method ever) Locked blocks. You need a key to unlocking them. You will lose the key after using it because video game logic.
Yes, there is a new update released.

It feels like...like, it's missing something, not sure what, but something... And FYI, it's not jumping.

Replying to:Morgan
It feels like...like, it's missing something, not sure what, but something... And FYI, it's not jumping.
And FYI, it's not jumping.
What do you mean?

When I said "it feels like something's missing" and then said FYI (For You're Information) it's not jumping, I was letting you know that what I thought it was missing, was not jumping. I don't know what it's missing, it just feels like there is something.

You should change the invisible block to a tunnel. That makes sense right?

Replying to:UltraPhoenix4
You should change the invisible block to a tunnel. That makes sense right?
no

gud game EDIT:This is actually a pretty good game, keep up the good work :)

[FYI]: Key will be down temporarily. Same for Cat Jump and Text moving example.