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[sb4] How would I go about multiplying a sprite, and making them move at the same time?

Root / Programming Questions / [.]

trickyCreated:
I think it has something to do with RND, but I don't really understand how to use it. Eventual goal is to produce a first game where you have to dodge these octopi; hit one and you lose (yeah, I know, real original, but it's my first game before I move on to what I want to do) If someone can please explain to me what to do, and how it works.
ACLS
BACKCOLOR #C_WHITE
BGMPLAY 41
LOADG “SPRITE_LA”,4
X=50:Y=50
'first animated sprite that is controllable
SPDEF 0,0,0,32,32
SPDEF 1,32,0,32,32
SPDEF 2,0,0,32,32
SPDEF 3,32,0,32,32
SPSET 0,0:SPOFS 0,X,Y
SPANIM 0, “I”,10,0,1,10,2,10,3,0
'below, the animated sprite that I want scrolling towards player, with random amount generating
SPDEF 5,64,0,32,32
SPDEF 6,96,0,32,32
SPDEF 7,64,0,32,32
SPDEF 8,96,0,32,32
SPSET 64,0
SPOFS 64,200,200
SPANIM 64, “I”, 20,5,20,6,20,7,20,8,0
LOOP
IF BUTTON (1,#B_LLEFT)==1 THEN X=X-1
IF BUTTON(1,#B_LRIGHT)==1 THEN X=X+1
IF BUTTON(1,#B_LUP)==1 THEN Y=Y-1
IF BUTTON (1,#B_LDOWN)==1 THEN Y=Y+1
IF Y<0 THEN Y=0
IF Y>210 THEN Y=210
IF X<0 THEN X=0
IF X>384 THEN X=384
SPOFS 0,X,Y
VSYNC
ENDLOOP

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