Hi there, I have a question. (Well, two) I'm working on a new RPG using the map reading and converter engine by rando.
Ok, the first question is: how do I rotate a BG tile as a DATA tile?
I think this should be more explanatory:
Second question: this is a bit more advanced. I need code for an RPG battle complete with enemy AI. Thats too much for me so a bit of help could be appreciated.
My perspective of the RPG Battle system is:
- Turn-based.
- You can use attacks of your characters at any order. (e.g. character 1 attacks, character 3 attacks, character 2 attacks, character 4 attacks, etc.)
- Environmental advantage (e.g. character 1, water element, gets power up because its raining or we are on water)
- Guard-crushing (The enemy is protecting itself from the attacks of character 1, but in one of the attacks, the guard should be cancelled.) (Must be a random event.)