MYCRAFT, This is amazing! This is the best way to make people interested in eZSB! Make Sample Games that show it's capabilities! Many things in this program I haven't seen in any other programs! This is awesome! I think I'm even more interested eZSB now! Good Luck on more Sample Games and on the Development of eZSB! ;D
PONG 3D (3D Perspective)
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MYCRAFTisbestCreated:
Download:Z5VXNVKEVersion:1.0Size:551063
Remember pong? Well this is slightly different pong with a 3D perspective. It's like a hybrid between pong and ping pong (table tennis) and it works pretty well. Hitting the ball farther from the center makes it move farther in that direction.
This game was created using my very own eZSB toolkit (however it is freely available for anyone to use). This is a demonstration of how simple it can be to create games using it as well as helps me make changes based on experience with using it for actual applications.
The game has 3 modes
Classic: Play VS CPU, first to 10 wins (14 levels of CPU to verse, I recommend 6, 7, and 8)
Wall Ball: Bounce a ball off of a wall for as long as possible. The further from the center of the paddle you hit it the more points you get.
Multiplayer: Somewhat stable local multiplayer (although not without its bugs). Allows 2 players on 2 3DS systems each with a copy of SmileBASIC and PONG 3D to use local multiplayer to play against a friend. First to 10 wins, just like in Classic.
Created with eZSB http://smilebasicsource.com/page?pid=285
Replying to:ElzoBro
MYCRAFT, This is amazing! This is the best way to make people interested in eZSB! Make Sample Games that show it's capabilities! Many things in this program I haven't seen in any other programs! This is awesome! I think I'm even more interested eZSB now! Good Luck on more Sample Games and on the Development of eZSB! ;D
This is
Spoiler
AWSOME!!!!!!Replying to:ElzoBro
MYCRAFT, This is amazing! This is the best way to make people interested in eZSB! Make Sample Games that show it's capabilities! Many things in this program I haven't seen in any other programs! This is awesome! I think I'm even more interested eZSB now! Good Luck on more Sample Games and on the Development of eZSB! ;D
my favorite program is the "Use Question marks" Program.
Replying to:ElzoBro
So is this made with the Current Version of eZSB or with a version only you have as of now?
It was made with a version that had minor changes and bugfixes. I just now, as of writing this comment, released eZSB v0.684. I did not release the version used in the last version of PONG 3D officially because I hadn't updated the documentation/instructions.
They are now up to date (it's also worth noting that the EZSB.KIT file, the actual eZSB code, is the same in both PONG 3D and the EZSBDEMO. The only difference is the program they are running.)
Replying to:ElzoBro
So is this made with the Current Version of eZSB or with a version only you have as of now?
So..... It was a newer version, but now you uploaded the newest version that is the same software as the Version you used to make this one?
Replying to:ElzoBro
So is this made with the Current Version of eZSB or with a version only you have as of now?
Yes.
I did find a bug in the reset game feature of the PAUSE function, so I'll probably be updating the fix later. You can always see the version number commented at the top of the code, on the splashscreen, or by typing PRINT EZSBVER() when it is loaded.
Replying to:ElzoBro
OMG! I just realized that the white dots in the paddle are a Moving Picture of Pong! :D
Yep
Replying to:Morgan
All you need to do to beat the COM is hit the ball against the side of one of the walls,
go ahead, try it. =)
I never said anything about the opponent having common sense. All it does is track the ball like most early artificial PONG opponents did. :p
Replying to:Morgan
How do you program local play? I'm making a multiplayer rock, paper, scissors game but I'm having trouble with programming local play.
Please try to stick to chat and the resources page to get help on topics.
Replying to:Morgan
How do you program local play? I'm making a multiplayer rock, paper, scissors game but I'm having trouble with programming local play.
What the chicken said