MLG Game
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CheraidsCreated:
Download:D343QJRSVersion:Update I.f.o.h.t.f.g.o.a.c.nSize:
An EARLY version of the MLG Game I am making. It is slightly similar to Galaga, and currently has 7 characters and 5 enemies, the characters being Doritos, Mtn Dew, Sanik, Illumanati, Peppa Pig, Squeaker, Lenny, each with their own individual stats and secondary moves.
Older versions: (Original: XDEEVV3E) (2nd: 4DK45KNE) (3rd: 732NEEKX Removed)
Of course. ( ͡° ͜ʖ ͡°)
Replying to:ElzoBro
Also I would make it so weapon charge speed is a factor that changes depending on which character your using, like weaker characters like sonic have super fast charge speeds while stronger characters have slower charge rates.
That's a really good idea. I'll implement that really soon.
Replying to:ElzoBro
Also I would make it so weapon charge speed is a factor that changes depending on which character your using, like weaker characters like sonic have super fast charge speeds while stronger characters have slower charge rates.
also there like a sweet spot around at the center of the screen where the bosses come really close to you, stop moving and you can hurt them but they cant hurt you
One more thing...
What should Lenny's secondary be?
Replying to:ElzoBro
Also I would make it so weapon charge speed is a factor that changes depending on which character your using, like weaker characters like sonic have super fast charge speeds while stronger characters have slower charge rates.
Hm, good idea.
Etika Beam ( ͡° ͜ʖ ͡°)============>EWNetwork
Replying to:ElzoBro
Also I would make it so weapon charge speed is a factor that changes depending on which character your using, like weaker characters like sonic have super fast charge speeds while stronger characters have slower charge rates.
No, i mean there IS a spot like that in the game, in between "Boss'" and "HP" thats where it is
Replying to:ElzoBro
Also I would make it so weapon charge speed is a factor that changes depending on which character your using, like weaker characters like sonic have super fast charge speeds while stronger characters have slower charge rates.
Oooh. I'll fix that soon.
Replying to:ElzoBro
Also I would make it so weapon charge speed is a factor that changes depending on which character your using, like weaker characters like sonic have super fast charge speeds while stronger characters have slower charge rates.
Also sorry i feel like i'm kinda badgering you, work at your own pace i just want to inform you of bugs in the game. d(OWO)b
Replying to:ElzoBro
Also I would make it so weapon charge speed is a factor that changes depending on which character your using, like weaker characters like sonic have super fast charge speeds while stronger characters have slower charge rates.
It's fine, I don't mind. I find your comments helpful.
Replying to:ElzoBro
Also I would make it so weapon charge speed is a factor that changes depending on which character your using, like weaker characters like sonic have super fast charge speeds while stronger characters have slower charge rates.
Ok just wanted to make sure also I wanted to know is there a specified time when the main boss appears like 40-50 kills?
Replying to:ElzoBro
Also I would make it so weapon charge speed is a factor that changes depending on which character your using, like weaker characters like sonic have super fast charge speeds while stronger characters have slower charge rates.
Yes. The boss always appears every ten kills. I'll change it to 15 so the game will have more variety.
I like the concept of this game, but as I've said before, we need more dank memes. Some other cool stuff would be like some perks to the characters, and also descriptions for every attack and secondary and stuff. It's still a cool game, but maybe some more enemies at once would be more intense for gameplay and add some zest.
Replying to:joelable
I like the concept of this game, but as I've said before, we need more dank memes. Some other cool stuff would be like some perks to the characters, and also descriptions for every attack and secondary and stuff. It's still a cool game, but maybe some more enemies at once would be more intense for gameplay and add some zest.
Of course. This is an early version, so not much is present. I'm planning on having at least 25 characters, 75 enemies an bosses, a tutorial and sandbox mode to test out controls, and an info area to learn each attack.
I like the alpha so far keep it up :)