Instructions:You can check out MAIN in the editor to see the code that compiled the "DIST" file! The particle emitter is a special case where the "NO DELETE" clause on Lowerdash right now might lead to a memory leak. So how do you write an efficient particle emitter?
Object Pools!An object pool is a module with a private pool of usable objects.
MODULE Emitter PROTO PhysBody VAR particles$[maxParticles%] FOR I=0 TO maxParticles% particles$[i]=CALL(new("Particle")) NEXTNow every instance of Emitter has access to maxParticles% number of particles. The emitter could use all the particles, calling a draw method like a stamp. Or the emitter could SHIFT or POP particles from this array while its using them, and UNSHIFT or PUSH them back when its done.