So , as most of you know i've been trying to do this for quite some time but I haven't been able to overcome some of petit computer's limits (in the past)
With SmileBasic here I may be able to actually make this a reality.
I'm using my PC mapper tool to rebuild the overworld into a single DAT file.
(yes the entire game's overworld map can fit into a single DAT file which is only about 80 KB)
This is super small.
Thanks to Trinitro and others for helping me figure out how to create the DAT file format.
Distribution wise, I'm not sure how I'll do it.
Here is a screenshot of what i've re-mapped just tonight in my tool:
I hope that displays.
In a few more days /weeks I may have re created most of the overworld in a static manner.
What does this mean?
It doesn't mean the game is complete by any means it just means I have the basis for creating an interactive game environment. With a complete overworld I can start adding things like items that effect tiles, and test tile-based events better such as collision and the like.
My game engine supports a dynamic camera, and the entirety of the overworld can be loaded in memory at once (though processing it is another story)
So it may be possible to have a very nice dynamically and smoothly running zelda style game.
Once this project is closer to completion I will post more but do bare in mind it will be a long process and involves a large amount of tedious handi-work. Just because I have a map editor tool at my disposal, and access to homebrew to transfer map files doesn't make it simple.
Mind you, If I can brag.. I already have a large amount of the kinks in the main engine worked out previously. Save of displaying sprites and handling their load/dispose.
I hope to have a fancy tech demo out in a few weeks that demonstrates the game's feasibility on SB.
Wish me luck, and look foreward to more. I have working versions of the game engine already but the gameplay is... non existant. It is more of a display engine.
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